Quote:
|
Originally Posted by iron-spyder The rules are detailed, but not complex. With a couple of books you can get started. There is always debate about what is essential and it does depend on the characters, but at a bare minimum I would suggest: |
In fact, I'd go so far as to suggest that just the WFRP 2nd edition Core book is all you really need to make a test run. For such a slim book, it has all you need to run a small campaign and get the feel of the world. All the other books just serve to add options and extra setting flavor, but the core had me rivetted for weeks of reading!
I think the foremost thing to warn your players about, especially if they're used to
3E, is the "grim and gritty", and that success can be a little more struggle than in D&D. They shouldn't be afraid to play their PCs with gusto, but by the same token they shouldn't be afraid to lose one, too, especially if character creation is as easy as it is to get back in.