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Originally Posted by Rel One outgrowth of this desire was that I wanted a system to resolve ship to ship battles. So I developed one of my own and thus far it's worked better than I could have hoped, straddling the line between realism and playability fairly well. I can post more on that if you're interested. |
IF? You know, Rel, sometimes you do ask the silliest questions!
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The campaign opened with this sentence: "The hot, still air around you is filled with the reek of your own vomit as you awaken in chains." Charming, neh?
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My personal favorite start has been "You wake up dead," but that's very close behind
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** Any resemblance between "Mysterious Island" and certain movies with islands inhabited by cannibalistic natives, dinosaurs and big apes is purely intentional.
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I like it. When I steal from something (as when I ported Skull Island, complete with feral drow living outside a giant-built wall, over to a mist-shrouded island near Xen'drik in my Eberron game) I often have a large sign nearby saying, "Pilfered from ..."