| Coincidentally i play my first WHFRP game next week for the first time in about 19 years (i used to play with the GW developers / employees when i lived down the road in nottingham).
My memory is that i didnt enjoy it very much and i cant recall why (well not much). I played loads of different rpg games and its something i never had on my 'i really wanna return to that game list'
I have the character generation summary and it looks way to random to me.
Also i always despised the green orc idea and everything being way too spikey and green and cartoony, or orangey if u r a dwarf.
Mechanically i cant recall much, but i didnt really like the flavour.
It looks like you roll a defence/parry/dodge or somesuch and i see no problem with a game having passive defences that cut out an unneccesary
I also dislike fate point/action point etc ideas. they always read to me as 'the mechanic has too much chance for flukey rolls that have very bad affects so ill add this to add a bit of balance'.
I played a mage last time and got fairly decent 'battle magic' so i figure i must have played it a bit as progress i believe is slow. I figured we played on of the early 'iconic' campaigns.
I see above people say it is simple as there arent 40,000 feats to learn. If it was a big commerical goer, believe me there would be a rapid output of splatbooks.
Guess ill see how it goes next wednesday
John
Last edited by JRR_Talking; 5th May 2007 at 01:21 AM..
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