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Originally Posted by Rel I found that knowing I wouldn't die (by virtue of having one or more Fate Points in the bank) reduced my enjoyment of the game somewhat. When I started my current campaign I divorced the Fate Point mechanic from Fortune Points and kept the number of Fate Points for each character secret. |
That reminds me of the old TSR 'Top Secret' - each spy (PC) had 1 point of reputation per level and 1d6 luck (which was held secretly by the DM). You could avoid death by spending a point of reputation, or risk spending a point of luck - but nobody knew exactly when their luck was going to run out!
BTW, I love the idea of using WHFRP for a 'Pirates of the Carribbean' styled game - it seems like a really cool idea.