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Originally Posted by Jody Macgregor I like letting the players keep track of how many Fate Points they've got as it stops them from being boringly cautious. People still play it a bit safe because they don't want to lose those shiny, precious Fate Points, but having that slight safety net frees them to take risks and indulge in that there Perilous Adventure. |
If and when I get a chance to run the game, that's definitely the route I'm going. Worrying the players is easy enough in my D&D Eberron game, and that's one where I effectively took death out of the equation. From what I've seen of WFRP, it'll really be a piece of cake there, Fate Points or no Fate Points
I rolled up two starting PCs yesterday in the space of 15 minutes for both combined, without picking equipment, and the equipment took all of 5 minutes more, mainly because I'm totally new to the system and had to leaf back and forth a bit. Statting PCs and NPCs in D&D quickly even at high levels is easy for me, but this is a whole other ball game.