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Originally Posted by Jody Macgregor I like letting the players keep track of how many Fate Points they've got as it stops them from being boringly cautious. People still play it a bit safe because they don't want to lose those shiny, precious Fate Points, but having that slight safety net frees them to take risks and indulge in that there Perilous Adventure. |
One idea that hit me was to to double the Fate Points, but also let the Player roll 1D4 to see how many FP he loses when called for.
Adds a randomness to it that prevents the players from being too sure about how they will fare.
EDIT: or just add the d4 roll. It is WFRP, after all.
/M
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