Also, that Priest of Shallya is an Advanced Class also... so starting characters are out of luck!
In my game, I am kind of harsh. The Heal skill only heals 1-5 (d10/2, round up) W for a lightly wounded characters, and I increased the cost of Healing poultice (to 2 GP), and finally I only allow a character to get "Healing" once a day from one source (so the Heal check can only help you once a day, but Magical Healing can also help).
In my present game, we have one Journymen Wizard who has the Light Lore, so he can 'Heal' two points (Mag 2) and he also has the Heal skill (the ONLY one in the group to have it actually) so he can bring the group back pretty quick BUT he risks a lot (and has the Wizard marks to prove it

) and also if he ever goes down the group is really out of luck.