Go Back   EN World D&D / RPG News

View Single Post
Old 18th May 2007, 05:58 AM   #5 (permalink)
s@squ@tch
Registered User
 
s@squ@tch's Avatar
 
Join Date: Jul 2006
Location: Portland, Freakin' Oregon
Posts: 3,041
s@squ@tch Goblin Sharpshooter (Lvl 2)
Currently Active in H4H's Red Hand of Doom

Code:
Name: Virashil N'al Sil
Class: Sorcerer 
Race: Elf
Size: Medium
Gender: Female
Alignment: NG

Deity: Bahamut

Str: 10 -- (2p.)	Level: 5	XP: 12840
Dex: 16 +3 (6p.)	BAB: +2		HP: 21 (5d4+5)
Con: 12 +1 (6p.)	Grapple: +2
Int: 11 -- (3p.)	Speed: 30'	Stat Increases: +1 Cha
Wis: 10 -- (2p.)	Init: +3	Spell Save:  
Cha: 18 +4 (13p.)	ACP: -0		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+0	+3	+0	+0	+0	13
Touch:	13	Flatfooted: 10

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+2	+1	+1	--
Ref:	+4	+1	+3	--
Will:	+4	+4	+0	--
Notes: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. 

Weapon			Attack	Damage	Critical	Range
MW Longsword		+3	1d8	19-20/x2 	------
Longbow  		+5	1d8	20/x3      	100 ft
Dagger    		+2/+5	1d4	19-20/x2 	10 ft
Notes:

Languages: Common, Elven, Draconic

Abilities: Low Light Vision, +2 to all saves vs Sleep, Paralysis, and Cold Effects

Feats:  Draconic Heritage (Silver), Draconic Breath: As a Standard Action, you may convert one of your spells into a Supernatural breath weapon that does 2d6 damage per level of the spell expended. The breath weapon is a 30’ Cone. Subjects are allowed a Reflex save for half damage (DC = 10 + spell level expended + 4), Summon Familiar (Not used yet)

Spells Per Day (Save DC 14 + spell level): 

0th - 6
1st - 7
2nd - 5

Spells Known:
	0 - (6) Dancing Lights, Disrupt Undead, Ray of Frost, Detect Magic, Message, Resistance;	
        1st - (4) Mage Armor, Magic Missile, True Strike, Ray of Enfeeblement;
        2nd - (2) Mirror Image, Invisibility



Skill Points: 16	Max Ranks: 8/4
Skills		Total	Ranks	Mod 	Misc
Appraise  	+0	0	+0	--
Balance   	+3	0	+3	--
Bluff       	+4	0	+4	--
Climb      	+0	0	+0	--
Concentration  	+7	6	+1	--
Diplomacy	+4	0	+4	--
Disguise   	+6	2	+4	--
Escape Artist	+3	0	+3	--
Forgery   	+0	0	--	--
Gather Info     +4	0	+4	--
Hide        	+3	0	+3	--
Intimidate	+4	0	+4	--
Jump       	+0	0	--	--
Know: (Arcana)  +5	5	--	--
Know: (Planes)  +0	0	--	--
Listen     	+2	0	--	+2
Move Silently	+3	0	+3	--
Perform   	+0	0	--	--
Search    	+2	0	--	+2
Sense Motive	+0	0	--	--
Sleight of Hand +3	0	+3	--
Speak Language	+1	2	--	--
Spellcraft   	+3	1	--	+2
Spot       	+2	0	--	+2
Swim       	+2	0	--	--
Use Magic Device+4      0	+4	--
Use Rope 	+3	0	+3	--

Notes: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.  Disguise is a class skill from Draconic Heritage (Silver)

Equipment:		Cost	Weight
MW Longsword		315gp	4lb
Longbow  		75gp	3lb
w/60 arrows		3gp	8lb
Dagger    		2gp	1lb
Backpack 		2gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
25' Silk Rope		5gp	2.5lb
Traveler's Outfit	1gp	5lb

Potions:
Cure Light Wounds X0	75gp	--lb
Potion of Barkskin +3
Wands
Wand of Snake's Swiftness 9 charges
Wand of Read Magic 10 charges
Wand of Invisibility 5 charges
Wand of Mage Armor 10 charges
Eternal Wand of Enlarge Person

Brute Ring
Brute Ring Body Slot: Ring Activation: Standard (command) This silver ring is set with a sapphire carved like a crude fist This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day.
Arcanist's Gloves
Arcanist's Gloves Body Slot: Hands Activation: Swift (command) These sleek blue gloves bear stars across the knuckles. When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day
Empowered Spellshard of Ray of Enfeeblement
Empowered Spellshard of Ray of Enfeeblement Body Slot: Throat Activation: see text This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain. When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day.
Scroll of Bear's Endurance Scroll of Lightning Bolt Scroll of Web Total Weight:27lb Money: 20gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: 107 Height: 4'10" Weight: 75 lbs Eyes: Silvery Violet Hair: Silver Skin: Tan
Appearance: Long, flowing silver hair blowing wild. Violet eyes with a streak of silver, mostly tan skin, interrupted by occasional patches of smooth silvery skin. Short and lithe, Virashil exudes a sense of power out of her small frame.

Background: Virashil comes from a small village of Elves deep in the Gnarly Wood, where it backs up to a small outcropping of snow-covered peaks. Their village is a close-knit community, of common elves, except for the occasional child born with silver hair or silver flecked skin. It is rumored that ages ago, an old silver dragon inhabited the peaks near their village, and would occasionally come down from the mountain as an elf and live among them for a period of time. It is thought that the blood of this dragon continues to appear every few generations and spawn a child who has the gift for magic.

Virashil left her village some years ago, setting out to discover more about what fuels her inner power. She first travelled to the nearby mountain peaks, looking for any sign of the rumored silver wyrm, but found nothing. Somewhat downfallen, she then set out to find out more about the legend of her people -- to determine if there actually was a silver dragon that inhabited the mountain peaks near her village. She sought out the advice of a few sages, who were able to find out that yes, at one time an old silver dragon named N'al Loranthanxx had made his lair in the peaks. Her spirits buoyed by this bit of information, she journeyed once more to the peaks near her village. The journey was harsh and difficult, for she had ascended above the tree line and trudged through crags of snow and ice. Virashil finally realized that she had bitten off more than she could chew -- for she was no mountaineer, just a fledgling sorceress. Panic ran through her mind as she realized that she may not make it back down the mountain with her life. The biting cold had begun to seep its way into her bones and her mind grew slow. Step after step became more labored. She began to feel warmer... The last thing she remembered was falling down into a snowbank...

She doesn't remember when she regained consciousness. She awoke beneath a heap of soft furs, underneath her was a soft bed of fine linens. The first thing she heard was,"There my child, do not fret, for you are in a safe place. Go back to sleep and regain your strength."

Hours, or days, later, for she had lost track of time, she awoke and was able to take in her surroundings -- a chamber, hewn out of solid rock, and appointed with plush furnishings, she was laying in a finely adorned bed. A closed door led out of the room. She heard footsteps, and the door opened, an older man, an elf, walked in. She immediately noticed the silver hair and skin, and the fine silk robes that he wore.

"My child, my name is N'al Loranthanxx, and I have watched you for some time. I was impressed with your spirit and tenacious pursuit of finding me. For your thoughtsand instincts were correct, a small portion of my blood runs through your veins. I am glad that you chose to seek me out, for I have forseen that you will be needed by good dragonfolk in a battle against our evil brothers."

Virashil spent many months in the confines of N'al Loranthanxx's lair, atop the snowy peaks, learning about her heritage, and developing her powers. She was even taught how to breath ice! (draconic breath feat)

At the end of her stay, N'al Loranthanxx called her to him, still in his human form, and told her that she had to set out on her own -- but to always remember that she was destined to help out her fellow dragonkind in their time of need -- that she would know what that was when it appeared. In the mean time, however, she was to further develop her powers as a sorceress.

She left, with great remorse, and set out to find her destiny. She changed her name to include N'al, to honor her distance draconic relative. She caught on with an adventuring band of similar ideals and temperment, and have been travelling with them until the present day.....


Logs

XP log:

1750 XP from Marauder Attack


Notes:
Draconic Heritage
[Draconic]
(CArc p77)
Sorcerer level 1st Choose one of the following types of Dragons.
1. Gain the listed skill as an in-class skill.
2. You receive a +1 bonus per Draconic feat on save vs. Sleep, Paralysis, & spells of the listed Energy Type.
Code:
Dragon      Energy Type      Skill 
 Silver       Cold        Disguise


Advancement

L1 -> CLASS Sorcerer HP: +5 (4+1) BAB: +0 Concentration +3, Know (Arcana) +2, Speak Language (Draconic) +2, Spellcraft +1
Feat: Draconic Heritage (Silver)
Spells Known: Mage Armor, True Strike
L2 -> CLASS Sorcerer HP: +4 (3+1) BAB: +1 Disguise +1, Concentration +1

L3 -> CLASS Sorcerer HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Concentration +1
Feat: Draconic Breath
Spells Known: Magic Missile
L4 -> CLASS Sorcerer HP: +4 (3+1) BAB: +1 , Know (Arcana) +1, Concentration +1
Spells Known: Mirror Image
L5 -> CLASS Sorcerer HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Disguise +1,
Spells Known: Ray of Enfeeblement, Invisibility
L6 -> CLASS Sorcerer HP: +4 (3+1) BAB: +1 Know (Arcana) +1, Concentration +1,
Spells Known: Burning Hands, Protection from Energy, Unlearn: True Strike
Feat: Draconic Presence
__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 18th September 2007 at 09:49 PM..
s@squ@tch is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 02:48 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.