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Old 11th June 2007, 05:48 PM   #8 (permalink)
jkason
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Join Date: Feb 2002
Location: Florida
Posts: 3,651
jkason Goblin Sharpshooter (Lvl 2)
Horatio Donovan, human cleric

Horatio Donovan, human cleric/warpriest

Code:
Name: Horatio Donovan
Class: Cleric 5, Warpriest 1
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: The Silver Flame (Protection, Exorcism)

Str: 14  +2 (6p.)      Level: 6        XP: 10,000/15,000
Dex: 10  +0 (2p.)      BAB: +4         HP:^ 43/43 (5d8,1d10 +12)
Con: 14  +2 (6p.)      Grapple: +6     Dmg Red: -
Int: 12  +1 (4p.)      Speed: 30'/20'  Spell Res: -
Wis: 16* +3 (8p.)      Init: +0        Spell Save: -
Cha: 10  +0 (1p.)      ACP: -4         Spell Fail: -

* +1 to Wis @ 4th level
^ Diehard feat (disabled at -1 to -9, auto-stabilize)

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +6*   +3**  +0    +0    +0    +1^   20
Touch: 10              Flatfooted: 20

* Light Fortification: 
     25% chance to negate critical and sneak attack dmg
* Eyes in the Back...: No bonus to flankers (can still be sneak attacked)
**Animated shard attached: no hands needed to gain shield bonus
^ Ring of protection +1

                         Base   Mod  Misc  Total
Fort:                      6    +2    +1^  +9* 
Ref:                       1    +0    +1^  +2**
Will:                      4    +3    +1^  +8

* Endurance: add +4 on saves for endurance conditions 
** wearing Ring of Counterspell (Fireball) 
^ Cloak of Resistance +1

Action Points: 8

Weapon                  Attack   Damage    Critical
Heavy Mace +1.............+7**...1d8+3*^.......x2
Heavy Mace +1 (two hands).+7**...1d8+4*^.......x2
Heavy Steel Shield........+6.....1d4+1*........x2
Light Crossbow............+0.....1d8...........19-20/x2, range 80 ft.

* Powerful Charge: +1d8 damage if attack is at end of charge
** Disruption shard: Hit = DC 14 Will save or destroyed if Undead
^ Holy shard: Good vs. DR, +2d6 damage vs. evil creatures


Languages: 
Common
Dwarven

Abilities:

--Human--

* Bonus feat 1st level
* Extra skill points (+4 1st level, +1 thereafter)
* Any Bonus languages available
* Any favored class

--Cleric--

* Simple Weapon and all armor proficiencies, all non-tower shields
* Divine Spell per day: 
            orisons: 5 (DC 13)
            1st level: 4+1 (DC 14)
            2nd level: 3+1 (DC 15)
            3rd level: 2+1 (DC 16)
* Spontaneous Cure Spells
* Domains:
      ~Protection: Resistance bonus on next save + Cleric level (5) 1 hour 1/day to creature touched
      ~Exorcism: exorcise possessing spirits with successful Turn Check (lasts 24 hours)  
* Lawful and Good auras
* Turn Undead 3x/day (+2 to check for Kn:Rel synergy, +2 Glory Domain)
         +1d6 Turn Damage Check (Glory Domain)

--Warpriest--

* Simple, martial, all armor and shield (including tower) proficiencies
* Bonus Domain: Glory: +2 Turn Check & +1d6 Turn Damage Check
* Rally: Allies in 60' radius get extra save vs. fear effect at +1
       Standard Action
       Must be able to hear Warpriest
       Unusable if under Fear effect himself
* Turning levels stack with Cleric

--Dragonmark--
* Cause Fear 1/day


Feats: 
Eyes in the Back of your Head (1st level)
Augment Healing (Bonus Human)
Endurance (Campaign Bonus)
Diehard (Campaign Bonus)
Powerful Charge (3rd level)
Sacred Healing (6th Level)
Least Aberrent Dragonmark: Cause Fear (Campaign Bonus)

Skill Points: 36       Max Ranks: 9/4.5
Skills                   Ranks  Mod  Misc  Total

--Class--

Concentration..............9....+2....+0....+11
Diplomacy..................9....+0....+0....+9
Heal.......................8....+3....+0....+11**
Know: Religion.............8....+1....+0....+9
Sense Motive...............2....+3..........+5

--Cross Class--
Climb......................0....+2....-4*...-2
Jump.......................0....+2....-4*...-2
Balance....................0....+0....-4*...-4
Hide.......................0....+0....-4*...-4
Move Silently..............0....+0....-4*...-4

* -4 ACP
** +16 if Sacred Healing in effect

Equipment:               Cost  Weight

--Worn / Carried--
MW Breastplate..........350gp....30lb
    +1 & Light Fort.....400pp....--
+1 heavy mace...........312gp....8lb
      Holy shard
      Disruption shard
+1 heavy stl shield.....117pp....15lb
      Animating shard
Light crossbow...........35gp....4lb
Backpack..................2gp....2lb
Holy symbol, silver......25gp....1lb
Spell pouch...............5gp....2lb
Explorer's outfit.........--.....--
Signal whistle............8sp.....--
Counterspell ring (fireball)......--
Ring of Prot +1
Cloak of Resistance +1


--In Backpack--
Wand of CLW.............750gp.....--	
Crossbow bolts x10........1gp.....1lb
Rations x6................3gp.....6lb
Bell......................1gp.....--
Ink.......................8gp.....--	
Inkpen....................1sp.....--	
Parchment x5..............1gp.....--	
Sealing wax...............1gp.....1lb	
Waterskin.................1gp.....4lb
Antitoxin x2............100gp.....--	
Holy water x2............50gp.....2lb
Sunrod x32................6gp.....3lb
Cleric's vestments........5gp.....4lb
Silversheen

Total Weight:84lbs      Money: 100pp 623gp 1sp 


                           Lgt   Med   Hvy  Lift  Push
Max Weight:                58   116   175   350   875

Age: 25
Height: 6'2"
Weight: 230lb
Eyes: Blue
Hair: Black
Skin: Tan

Sacred Healing (PH2)
Prereq: Ability to Turn Undead
As a Swift Action, expend one of your daily Turn uses to receive a +5 bonus on Heal checks and a +2 bonus per die on damage healed by Conjuration (healing) spells. Effect lasts until the end of your current turn.


Appearance
While Donovan tends to keep them covered, he bears various tatoos, most of them found near one or more of the scars he received in the fights those tatoos represent. The only generally-visible tatoo is that of the Silver Flame's fiery arrowhead, which he had set on the back of his right hand when he took his vows. As for the scars, the only one he does nothing to conceal is the crecent-shaped mark near his left eye. Gained while holding off a half-dozen ruffians who were trying to extort gold from an elderly merchant, the scar reminds Donovan of the providence he's had; once he would have called it luck that saved his eye, now he believes it was a touch of the divine.

Donovan wears the more formal robes of his office when circumstances call for it, but prefers more humble attire. While his beard is more evenly trimmed and his face cleaner, he might still be mistaken for a laborer--with his broad shoulders, rough hands, and only-slightly-better-than-commoner's clothes--were it not for the Silver Flame's arrowhead hung prominently about his neck by a silver chain.


Background
Donovan was a scrapper from the day he was born. His first enemy was his own umbilical cord, wrapped as it was around his throat as he struggled to reach the birth canal. He was the last of ten children in a poor home, and so had to fight for every scrap of food he got. And when he was ten years old, he had to fight a fever that took half of his siblings.

Given this, it would have been easy for Donovan to become a cutthroat or a thief, to prey on the weak. Instead, as the man grew, he became something of a local protector, eventually joining the city guard. It was while breaking up a small riot near the local temple that Donovan first encountered The Silver Flame. Realizing his own strength of spirit was what had so long sustained him, Donovan instantly felt a kinship with the brethren of the church. He soon turned in his badge for a set of robes.

It is perhaps Brother Donovan's tendency not to set himself apart from his flock which has so endeared him to them. He's certainly not afraid to get his hands dirty; Donovan has spent more time than anyone working with the volunteer construction crews he organized to clean up and renovate the slums that housed the church's poorer followers.

When Donovan more recently spearheaded a campaign to clean out the "protection" gang leeching off his home neighborhood, he fought alongside the constabulary, then sat at table with the gang's leadership to broker their amnesty in exchange for their retreat.

While Brother Donovan's stubbornness initially lead him to repeated spats with his superior, Cerril Maise, eventually the two developed a mutual respect for one another. As a shifter, Cerril had to contend with those who insist that shifters are a blight left over from the scourge of the lycanthropes--bitter enemies of The Silver Flame. Donovan, however, has always refused to judge based on the circumstances of one's birth. After all, he himself has risen from squallor to become a man of faith and of his people.

Given the obstacles they both had to fight to overcome, the two have grown to see they have far more in common than their initial head-butting would have suggested.


Spells Prepared
Augment Healing: All Conj (heal) spells heal +2 HP per spell level
Sacred Healing: Turn use give +2 HP per die to ea Conj (heal) spell for 1 round
orisons (5, DC 13): Detect Poison, Mending, Create Water, Guidance x2
1st level(4+1, DC 14): Divine Favor, Obscuring Mist, Entropic Shield, Remove Fear, Sanctuary(D)
2nd level (3+1, DC 15): Blessed Aim, Make Whole, Spiritual Weapon, Magic Circle against Evil(D)
3rd level (2+1, DC 16): Water Breathing, Wind Wall, Searing Light(D)

Last edited by jkason; 12th March 2008 at 05:51 PM.. Reason: Updated Money
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