Code:
Name: Sergeant Grond Shagrat
Class: Urban Ranger 2 Starting Level: 2
Race: Hobgoblin
Region of Origin: Darguun
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Action Points: 6
Deity: Balinor
Str: 16 +3 (10p.) Level: 2 XP: 3000
Dex: 16 +3 ( 6p.) BAB: +2 HP: 20 (2d8+6)
Con: 16 +3 ( 6p.) Grapple: +5 Craft Points: 300
Int: 11 +0 ( 3p.) Speed: 30' Stat Increases: +2 Con (Racial), +2 Dex (Racial)
Wis: 14 +2 ( 6p.) Init: +3 Spell Save: +2
Cha: 10 +0 ( 2p.) ACP: -2 Spell Fail: N/A
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +0 +3 +0 +0 +0 17
Touch: 13 Flatfooted: 14
Spell Res: None
Dmg Red: None
Total Base Mod Misc
Fort: +6 +3 +3 --
Ref: +6 +3 +3 +0
Will: +2 +0 +2 --
Notes:
Weapon Attack Damage Critical Range
Dire Flail, mwk +6 1d8+4 x2 ------
Heavy Flail +5 1d10+5 19-20/x2
Notes:
Languages: Common, Goblin
Abilities: Favored Enemy (Humanoid [human]), wild empathy
Feats: Darguun Mauler, Two-Weapon Fighting, Urban Tracking
Skill Points: 30 Max Ranks: 5/2.5
Skills Total Ranks Mod Misc
Hide +7 5 +3 -1
Move Sil. +7 5 +3 -1
Gather Info +5 5 +0 +0
Search +5 5 +0 +0
Spot +7 5 +2 +0
Listen +7 5 +2 +0
Notes: -1 to hide and move silently is from armor
Equipment: Cost Weight Number
Dire Flail, mwk 390gp 10lb
Heavy Flail 15gp 10lb
Chain Shirt, mwk 250gp 25lb
Expl. Outfit 0gp 8lb
Trail Rations 2gp 4lb 4
Waterskin 1gp 4lb 1
Backpack 2gp 2lb
Utensils 1gp -lb
Flint 1gp -lb
Sunrods 8gp 4lb 4
Thunderstones 60gp 2lb 2
Chain 30gp 2lb
Rope (silk) 10gp 5lb
Playing Cards 1gp -lb
Total Weight:76lb Money: 118gp 9sp 8cp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150
Age: 27
Height: 6'4"
Weight: 250 lbs.
Eyes: Piercing Blue
Hair: Golden
Skin: Dark Olive
Appearance: Though his leonine features are covered in scars, Grond has a calming appearance, almost like a favorite uncle. His build is large, extremely so; he towers over most who stand near him. One particularly larger scar covers his left eye, leaving it a slightly different hue of blue. Grond wears simple clothing under his mail, disdaining ostentation.
Personality: Grond, some would say atypically for his race, is fond of wordplay and poetry and speaks the common tongue fluently. He is a jovial character, save for in battle and the hunt. Like all though he has his vices, Grond has a small gambling problem. Even so, his upbringing among the Kech Volaar gave him a distinct respect for law and tradition which he holds dear to this day.
Background: Grond was born into low station in the Dhakaani clan Kech Volaar, or the Wordbearers. His father was a low ranking warrior and his mother a maid, but they made due. He was apprenticed to a hunter at an early age and began his training in the wilds of the Seawall Mountains. During the Last War, his father joined a House Deneith led mercenary company to increase the family's income. Young Grond and his mother travelled along with his father's company, his mother cooking for the men. After his father was injured in battle, rendering him unable to fight, the family settled in Sharn, where Grond's father worked as a day laborer. Grond, however, began to put his training as a hunter to another use; he began to hire himself out as a sort of private detective and tracker. After a few years of success Grond had made a name for himself, he was approached by the Watch and offered a position as a sergeant with them.
Notes: