| And just cause it is fun, here are some of the Rogues you have faced (note as you 'beat' others I will post them also) Hiss’agoth Species Traits
Attribute Modifier: +2 to Dexterity, -2 to Intelligence and Charisma Gifted Jumpers: Hiss’agoth can take 10 when jumping even under stressful situation. Also they do not require running movement before leaping (no extra multiplier for standing jumps). Finally Jump is considered a class skill even it is normally not listed as a class skill. Conditional Bonus Feat: If the Hiss’agoth is trained in Jump they gain the bonus feat – Skill Focus (Jump). Scaly Skin: Hiss’agoth skin is tough and scaly and grants them +1 to their Reflex Defense. Primitive: Hiss’agoth do not gain Weapon Proficiency in pistol, rifle or heavy weapons, even if their class normally allowed it. Languages: Hiss’agoth Hiss’agoth nomads
Medium Hiss’agoth nonheroic 4; CL1 Dark Side 0; Init +5; Senses Perception +7 Languages Hiss’agoth Defenses Ref 14 (flat-footed 11), Fort 10, Will 10 Hit Points 11; Threshold 10 Speed 6 squares Base Atk +3; Grp +4 Melee +6 fighting spears (1d8+1) Ranged +6 bows (1d8) Special Abilities Gifted Jumpers, Shake it Off Abilities Str 12, Dex 16, Con 11, Int 8, Wis 10, Cha 8 Feats Skill Focus (Jump), Skill Training (Perception), Skill Training (Stealth), Weapon Finesse, Weapon Proficiency (simple) Skills Jump +13, Perception +7, Stealth +10 Possessions Fighting spears, bow with 10 arrows, primitive all-temp cloaks (desert) Hiss’agoth nomad leaders
Medium Hiss’agoth Scout 5; CL4 Dark Side 0; Force Points 3 Init +10; Senses Perception +8 Languages Hiss’agoth Defense Reflex: 21 (flat-footed 18); Fortitude: 17; Will: 16 Hit Points: 40; Threshold: 17 Speed 8 squares; Long Stride Base Attack Bonus +4, Grapple +5 Melee +7 spears (1d8+3) Ranged +7 spears (1d8+3) Atk Options Rapid Strike Special Abilities Gifted Jumpers, Shake it Off Abilities: Str 12, Dex 17, Con 12, Int 10, Wis 12, Cha 10 Talents: Acute Senses, Expert Tracker, Long Stride Feats: Rapid Strike, Shake it Off, Skill Focus (Jump), Skill Focus (Survival), Skill Training (Initiative), Weapon Finesse, Weapon Proficiency (simple) Skills: Endurance +8, Initiative +10, Jump +14, Perception +8, Stealth +10, Survival +13 Possessions: Fighting spears, primitive all-temp cloaks (desert)
I gave the Hiss'agoth a -1 to the CL just cause with their weapons they had little to no chance of hurting any of you to badly. Now the base ones would be 0 or 1/2 but I will just say 1 for now and so calculating the XP that you got from these guys… it was 8+16= 32/3 =10 which it was NO way that tough… so I am dividing it by the number of character so 32/7 =4 which seems about right. So that would mean 800/7 = 114 each. But I will be awarding others in a bit here, so don’t worry about it yet.
__________________ "life is pain princess, anyone telling your different is selling something"
Last edited by Karl Green; 11th July 2007 at 08:57 PM..
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