7th August 2007, 06:47 AM
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#1 (permalink)
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| Used Register
Join Date: Jan 2005 Location: Sauna
Posts: 7,738
| After Earth Rogues Gallery When you get your characters ready post 'em here. Unity
Unity is a colony of about 60 thousand humans, situated in an asteroid-belt in the star system Idar. In the same system is the homeplanet of Korg, a race of philosophers who look a bit like mythological minotaurs. Unity is divided in three facilities sitting atop the three largest asteroids in the belt. Most of the asteroids in there are full of vanadium and so Unity has a rich mining industry. And because of this, Unity has very good trade-relations with many worlds.
The ruling body, Council of Unity consist of twenty elected councilors, but it is widely rumored that the true ruler of Unity would be Vincent Angel, the richest human in the universe, owner of Angel Industries, which in turn owns much of the mining corporations and trading companies on Unity and other colonies.
The Black Hole is the favourite tavern of the pilots in Unity. It's the place where many of the colony's kids spend most of their time, listening to the pilots telling stories of what they've seen on the other side of the universe. Black Hole's owner is actually a Korg named Shrew. He is big even for a Korg and can be quite a frightening sight when angried but he is peaceful and very friendly by nature. It is here where you (a group of friends who grew up listening to his stories) met and eventually befriended Stewie, an old freighter-pilot who decided to retire from flying and founded the Far-Star trading company. He has given you the command of his old ship and an adventurous job in the company. And the Council has given you the status of privateers: you may prey upon any ship that isn't part of Unity's fleet and you will always have a safe haven to return to, as long as you pay ten percent of your raiding profits to Unity.
Code: Private freighter Gold Greed.
Type: Ultralight Size: Colossal (-8 size)
Subtype: Fast freighter Tactical Speed: 3,500 ft. (7 sq.)
Defense: 9 Length: 185 feet
Flatfooted Defense: 6 Weight: 500 tons
Autopilot Defense: 5 Targeting System Bonus: 3
Hardness: 30 Crew: 4
Hit Dice: 20d20 (400hp) Passenger Capacity: 4
Initiative Modifer: 5 Cargo Capacity: 350 tons
Pilot's Class Bonus: 4 Grapple Modifier: +16
Pilot's Dex Modifier: 3
Gunner's Attack Bonus: 4
Attack:
2 firelinked needle drivers 12d12 (78) range 4000 or
2 needle drivers 8d12 (52) range 4000
Power core: Fission reactor.
Engines: Ion engine, thrusters
Armour: Vanadium
Defense Systems: Autopilot, magnetic shield, radiation shield,sensor jammer
Sensors: Class III sensor array, targeting system
Communications: Radio transceiver, laser transceiver
Weapons: 2 firelinked needle drivers
Grappling Systems: Grapplers
Last edited by Blackrat; 10th July 2009 at 07:42 AM..
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