11th August 2007, 07:57 AM
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#6 (permalink)
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Join Date: Jun 2004
Posts: 879
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Faris Namir
Background: Faris was always a thoughtful child. Instead of mourning for the lost Earth, he took a lesson from it- humans could not afford to be powerless. He believed this was true not only in the large scale, but on the personal as well. This lead directly to his application to join the Unity security force in order to gain combat training, and protect his portion of the human race. After standard testing determined his eligibility, this application was quickly accepted.
As time went on, Faris's skill lead him to be used for more dangerous missions. Increasingly often, he was assigned to possibly volatile missions involving smugglers of various sorts. Feeling that protecting the Unity government's tax profits was neither a well-paying job, or a worthwhile one, he chose to resign.
After working odd jobs for a few years, Faris learned of a privateer opportunity through childhood friends, and jumped at the chance.
Description: At 5'7" and 130 pounds, Faris is wiry, and clearly of middle-eastern descent. His black hair is kept cropped close to his head, and he sports a goatee and fledgling beard. He tends to wear the most plain, functional clothing available.
Fast 2
Occupation: Law-Enforcement
Str 10 +0 (2 points)
Dex 16 +3 (10 points)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 10 +0 (2 points)
Cha 10 +0 (2 points)
Vitality: 16 (8 + 4 + 4 con)
Wound Points: 14 (con 14)
Defense: 16 (10 base + 4 class + 3 dexterity)
Saves
--Fort +2 (0 base + 2 con)
--Ref +5 (2 base + 3 dex)
--Wil +1 (0 base + 1 wis)
Speed: 35ft
BAB: +1
Ranged: +4
Melee: +2
Initiative: +3
Skills
Balance +6 (3 ranks, +3 dex)
Craft: Mechanical +7 (5 ranks, +2 int)
Diplomacy* +5 (5 ranks, +0 cha)
Hide +7 (4 ranks, +3 dex)
Know: Tactics* +7 (5 ranks, +2 int)
Move Silently +7 (4 ranks, +3 dex)
Sleight of Hand +8 (5 ranks, +3 dex)
Languages
--English
--Arabic
--Dah
--Korg
Feats[size=1]
--Armor Proficiency (Light)* (Occupation)
--Simple Weapons Proficiency (Class)
--Starship Gunnery (Level 1)
--Personal Firarms Proficiency (Level 1)
--Point Blank Shot (Bonus Feat)
Talents [size=1]
--Increased Speed
* Occupation Skill/Feat
Wealth
7 (Rolled base 8 -1 for purchases)
Equipment/Possessions
Weapons
Browning BPS 2d10, x2, 10 rnd int, 45ft, PDC 18
Expanded Magazine
Integrated Equipment (Glow Lamp)
Scope, Range-Finding Laser
100 rounds 10 gauge
Armor
Urban Scout Armor -1 ACP, DR2 vs. S/P/B
Equipment
Unicomm
Duracable
Grappler Tag
Clothing
Explorer's Outfits Finished
__________________ ...They're like tiny Cthulhu-spawn, what's not to love? -Ivocaliban |
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