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Join Date: Jul 2006 Location: Behind the Orange Curtain
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| Miranda "(La) Llorona" Del Flores PL 12 [187pp] "Do you believe in ghosts? If you're smart, you would.." Concept: A teen actress turned ghostly life-force manipulator Appearance: A tall and leanly built beautiful Latina girl with light olive skin and shoulder-length wavy black hair who wears rock-a-billy styled clothing. Character Bio
Miranda Del Flores is the youngest of child of the Fernando and Susan Del Flores. Fernando Del Flores is internationally successful Latino actor who stars in the Besame, a bi-lingual soap opera set in Puerto Rico. Susan Del Flores is a extremely popular anchorwoman for Fox TV Channel 11 in Los Angeles California who begun her career in broadcasting after being deemed to be "too pretty for radio." Miranda's Monte is a USC film student and is mutant with superior eyesight.
Due to her parent's fame and fortune, Miranda has lived an exciting and rather privileged life. From an early age, Miranda's parents began grooming her top become a young starlet by entering her into beauty pageants as well as giving her acting and dancing lessons. When Miranda was four years old, she was formally discovered by and given her first role in a commercial,
Like her parents, after she was discovered, Miranda soon found herself entering into the Hollywood life-style and was offered multiple television roles which her her parents refused. When Miranda was seven years old, she was offered a role on a hit-sitcom which her parents accepted. Lasting for three seasons, Miranda played the part of the young, perky and often annoying Tina Gomez on the show Inner City Blues.
Inner City Blues was canceled after after it's star Henry James O'Neill was caught up in a career ending scandal. Luckily for Miranda, almost immediately after the cancellation of the show, received the job of a life time in the form of Gloria Hernandez on the tween comedy Girl's Court. Her character Gloria, was a mousy girl yet quirky who was the best friend of the show's main protagonist. Although the show was popular, it came to an abrupt end after the show's production company was forced into bankruptcy; however, luckily the show was sold off to another producer who created its spin-off Broken Heart High.
Due to Gloria's cult-like popularity, Miranda was one of the few actors from Girl's Court who was allowed to reprise her previous role on Heart Break High. Unfortunately, Miranda's character's became the show's token nerd even though Miranda was blossoming into the show's most attractive actress, a fact that would be widely known after the show's Summertime Fun! television special. While filming Heart Break High, which was shot on location at a Southern Californian High School, Miranda met and became an acquittance of Eric Hassel, who like Miranda became a future student at the Xavier Institute.
A few weeks after filming the Heart Break High: Sumertime Fun special, during the night of Miranda's Quinceanera, the celebration of her 15th birthday, her life changed forever; Miranda's mutant powers began to manifest for their time. In the view of her family, her friends, and a film crew, Miranda's body began to become insubstantial during her first dance causing her her father's hands to pass through her own. A brief moment of panic soon followed as a result of Miranda unknowingly draining her father's life-force which caused him to collapse onto the dance floor. Luckily, Miranda's father recovered from the life drain a few hours later.
The next morning awoke to a horrific surprised when she discovered that her body had become fully incorporeal and invisible. She had became a ghost. Miranda began to scream in terror and within a few moments her family entered the room in order to calm her down only to discover that only Monte was able to see Miranda as a result of his own mutant abilities. Fortunately, her family had had discovered about her mutant nature during the previous hour while reviewing the footage from the Quincenera, although they did not know the scope of her mutation until just then.
Within a few hours, after becoming obvious that Miranda was having difficulty returning her body back to its natural form, her parents decided that it was in Miranda's best interest if they contacted Professor Xavier. While speaking with the professor, Miranda's mother came to the realization that the nature of Miranda's mutation required her to be under constant the supervision of the school's staff. Miranda's parents then made the difficult decision to to send her to Xavier's Institute for Gifted Youngsters while hoping that she would learn to overcome the limitations imposed on her due due to her mutation. Soon after she arrived to the Institute, Miranda selected the name La Llorona as her mutant name since she though that the name was appropriate due to her ghostly nature.
In the year that passed, Gloria's role on Heart Break High was scaled back dramatically as a result of her studying at the institute and due to the anti-mutant sentimentalities held by the show's producer. To explain Miranda's disappearance from the Heart Break High's regular cast, the producer decided to have Gloria's transfered out of the the show's high school, Holbrook High, thus limiting her appearances due to the almost entirely location based nature of the series. Meanwhile, Miranda's agent released a press release mentioning that Miranda was sent to an exclusive boarding school in New York as a cover story to explain Miranda's sudden disappearance from Hollywood. Even with a cover story firmly in place, Miranda's mutant nature and her disappearance from the show had become shrouded in rumor and speculation. Character Sheet ABILITIES:
Str 12 (+1) Dex 18 (+4) Con 12 (+1) Int 14 (+2) Wis 12 (+1) Cha 20 (+5) SAVING THROWS:
Toughness +5/+4 (+2/+1 unarmored), Fortitude +3 (2+1), Reflexes +9 (5+4), Will +4 (3+1) COMBAT:
Base Attack +4 (range +4, melee +4, grapple +4), Base Defense +10 (Defense 20, flatfooted 15), Initiative +4 SKILLS:
Acrobatics 8 (+12), Bluff 5 (+10/+14), Concentration 2 (+3), Diplomacy 4 (+9/+13) Disguise 5 (+10), Knowledge (Popular Culture) 3 (+5), Language 1 (Native English, Spanish), Notice 3 (+4), Performance (Acting) 5 (+10), Performance (Dance) 8 (+13), Profession (Actor) 2 (+3), Sense motive 3 (+4), Search +1 (+2), Stealth 6 (+10) FEATS:
Appearance 1, Distract 1 (Bluff), Fascination 1 (Performance), Quick Change, Taunt, Wealth Fighting Style: Accurate Attack, Acrobatic Bluff, Defensive Attack, Defensive Roll 1, Evasion 1, Move-by Action, Uncanny Dodge 1 (Hearing) Bonus: Luck (Rank 1 As Per OOC post 151 ) POWERS: Insubstantial 4 [26pp]
Alteration, Free Action, Personal Range, Duration: Permanent (Insubstantial), Sustained (Materialization); Affected by Electricity. PF: Innate; Extras: Duration: Continuous(+1), Materialize(+1, Sustained); Flaws: Permanent (-1) - AP: Insubstantial 4 (Affects Others) [25pp]
Alteration, Free Action, Personal Range, Duration: Sustained; Affected by Electricity. PF: Progression 1 (2 Others); Extras: Affects Others LINKED TO INSUBSTANTIAL: Invisibility [7pp]
Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate, Selective; Extras: Continuous (+1); Flaws: Permanent (-1) LINKED TO INSUBSTANTIAL: Flight 4 [8pp]
Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1) LINKED TO INSUBSTANTIAL: Immunity 2 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Suffocation (no need to breath) Bio-kinesis Array: Life Control 5 [32pp]
Array (Nauseate), Standard Action, Perception Range, Duration: Instant (lasting); Save: Fortitude; Extras: Affects Corporeal; - AP: Bio-Empathic Assault: Emotion Control 8 [23pp]
Sensory (mental), Standard Action (active), Perception Range, Duration: Sustained; Save: Fortitude (staged); Extras: Affects Corporeal, Alternate Save (Fortitude, +0); Drawback: Noticeable (Eyes glow) - AP: Bio-Kinetic Whip: Damage 12 [16pp]
Attack, Standard Action (active), Touch Range, Duration: Instant; Save: Toughness (stage); PF: Extended Reach (20ft, 4); Extras: Affects Corporeal; Flaws: Limited (Targets Living creatures) - AP: Death Touch 9 [25pp]
Drain Constitution, Standard Action, Touch Range, Duration: Instant (lasting); Save: Fortitude (staged); PF: Incurable, Slow fade 6 (1 day); Extra: Effects Corporeal; - AP: Entropic Healing: Healing 6 [25pp]
Alteration, Full Action (active), Touch Range, Duration: Instant; Save: Fortitude (harmless); PF: Stabilize; Extras: Affects Corporeal, Restoration, Total; Flaws: Temporary (Fades in an hour, -1) - AP: Fatigue 7 [24pp]
Attack, Standard Action, Touch Range, Duration: Instant; Save: Fortitude (Staged); PF: Incurable, Reversible, Sedation; Extras: Affects Corporeal - AP: Stun 7 [23pp]
Attack, Standard Action, Touch Range, Duration: Instant (Lasting); Save: Fortitude (staged); PF: Reversible, Sedation; Extras: Affects Corporeal - AP: Wasting Sickness: Drain Constitution 5 [23pp]
Drain Constitution, Standard Action, Touch Range, Duration: Instant (lasting); Save: Fortitude (staged); PF: Dormant, Incurable, Reversible; Extra: Effects Corporeal, Disease Life-Force Detection: Super Senses 14 [11pp]
Sensory, None (Passive), Personal Range, Duration: Continuous; New mental sense; Detect Life-Force and Detect Physical Condition (both ranged), Accurate, Acute, Extended Range (1,000 ft.), Penetrate Concealment, Radius; Drawbacks: Reduced Range (Penetrate Concealment within 2 Increments, -2), Noticeable (eyes glow eerily) Telekinesis 2 [7pp]
Move Object, Standard Action, Touch Range, Duration: Sustained; Effective Strength 10 PW: Precise, Subtle; Extras: Affects Corporeal; Flaw: Range (Touch) - AP: Telekinesis 1 [ 6pp]
Move Object, Standard Action, Ranged, Duration: Sustained; Effective Strength 5 PW: Precise, Subtle; Extras: Affects Corporeal, Damage Costume: Protection 3 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Drawbacks: Noticeable EQUIPTMENT Costume, clothes DRAWBACKS: None HERO POINTS: 2 TRADE OFFS: -2 Toughness/ +2 Defense COMPLICATIONS: Fame
Abilities 28pp + Skills/Feats 26pp + Powers 95pp + Combat/saves 38pp – Drawbacks 0 = 187
Last edited by Relique du Madde; 3rd May 2008 at 02:30 PM..
Reason: All revisons completed (including bio)
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