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Old 9th September 2007, 04:47 AM   #84 (permalink)
Moggthegob
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Moggthegob Goblin Sharpshooter (Lvl 2)
Taran Kestrel- approved

Code:
Name: Taran 
Class: Cleric 3Starting Level:3 
Race: Human
Region of Origin: Cyre
Size: Medium
Gender: Male
Alignment: L-N
Action Points: 6
Deity: Kol Korran(Charm and Travel)

Str: 13  +1 (5p.)	Level: 3	XP: 3000
Dex: 12  +1 (4p.)	BAB: +2		HP: 26 (3d8+6)
Con: 14  +2 (6p.)	Grapple: +3	Craft Points: 100
Int: 10    0 (2p.)	Speed: 20'	Stat Increases:
Wis: 16 +3 (10p.)	Init: +1	Spell Save: XX
Cha: 14  +2(6p.)	ACP: -6		Spell Fail: X%

	    Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+8	+1	+1	+X	+X	+X	20
Touch:	19	Flatfooted: 11

Spell Res: None
Dmg Red: None

	        Total	Base	Mod	Misc
Fort:	+5	+3	+2	--
Ref:	+2	+1	+1	+X
Will:	 +6	 +3	 +3	--
Notes:

Weapon			  Attack   Damage	Critical	Range
Silver Dagger		                +3	1d4	    19-20/x2	    20 ft
MWCold Iron Heavy Mace	         +4	1d8+1	       x2	      
Javelins		                  +3	1d6+1	         x2	       50 ft
Notes:

Languages: Common, 

Abilities: Turn undead 5/day

Feats:  Improved Turning, Empower Turning, Augment healing

Spells prepared (Save DC 13 + spell level; 4/3+1/2+1): 0 - Detect magicx2, Detect poisonx2; 1st - Bless, Divine Favor, Command D:Charm Person 2: Hold Person, sound burst, D:calm emotions
Domains:Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

This granted power is a supernatural ability.

Add Survival to your list of cleric class skills, 
Charm :The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.
[b]Spellbook/Spells Known:[/B

Psionic Powers  (Save DC XX + Power level; Manifester Level XX)
Power Points: XX
Powers Known:
	1st - XX, XX, XX;

Spell-Like/Psi-like Abilities: XXX

Skill Points: XX	Max Ranks: X/X
Skills		Total	Ranks	Mod 	Misc
Diplomacy	        +6	 +4	 +2
Concentration	      +6	+4	+2	--
heal	                  +7	    +4       +3	    XX
Pro:Merchant	      +4	+1	+3	XX
Knowledge religion    +5       +5      +0
Notes:

Equipment:		Cost	Weight
MWCIHeavy Mace      324gp         8 lb
Holy Symbol                 -             1lb
Silver Dagger               22gp         2lb 
MWFull Plate Mail        1650gp      45lb 
2 sunrods                     4gp         2lb
Backpack                      2gp         2lb
Holy water                     50 gp     1lb
Waterskin                       1gp       4lb
Wand of cure Light wound  750       2lb 
Spell components              5gp       2lb
Flint and steel                  1 gp       -
Beltpouch                        1 gp    1/2 lb
MWLt steel shield             159gp      6 lb
cleric's vestments             5 gp        6lb
Scroll of Cure Light Wounds  25 gp     1lb
Total Weight:70.5lb Money: 1gp
Max Weight:Lgt33 Med 66Hvy 100Lift200 Push400

Age: 30
Height: 5'10
Weight: 200
Eyes: Green
Hair: Red
Skin: Pale
Appearance: your average tall rotund merchant with a constant smile andwry look in his eyes.

Personality: A rambuncious rowdy type who enjoys a good drink and a good time. he makes fortunes off of selling item good for warding off undead, trinkets and holy symbols and such. Seems to enjoy telling tall tales about the fierce undead that he has turned to dust. He generally just has a way with people

Background: Growing up in cyre he was trained by his father's minor merchant house how to live and die by the fortunes of Kol Korran. He traveled all over from Karnnath to Zilargo ,Eldeen Reaches to Q'barra and everywhere in between.

Then the mourning happened. Having a bit of a brave, or some would say foolish streak in him he rushed into his former country as quickly as possible, armed only with a heavy mace and the Iron will to find his family. However he was met by odd undead along the way. He was unable to stop them and felt inredibly ashamed and henceforth took up the cloth. He eventually did return to the mournland to recover his parents and sister and gave them a proper burial in New Cyre.
But he still needed to increase his fortunes. He decided to make himself into a sideshow. He traveled around destroying undead for practice and soon realized that people love to hear tales about such things and began peddling himself and his wares as being,undead repellent. He has since then made quite a fortune and began putting on shows where we destroys undead he has captured.

Logs

XP log:
3000 from character creation

Wealth and Craft log:
1 gp, 0 sp from starting equipment
Paid 0 for
Sold 0 for
Crafted 0 for

Other log:
0 from


Notes:
none

Advancement

L1 -> CLASS Cleric 1 HP: 10(d8+2) SP: +12 (2+0+1(human)) x4
Heal +4, Diplomacy +2, Concentration +3, Knowledge religion+2, profession merchant +1
Feat: Augment healing(pending) or Spontaneous wounder(if not), Improved Turning
Spells Known: all cleric spells allowed 1st level or lower

L2 -> CLASS Cleric 2 HP: 8(d8+2) SP: +3 (2+0+1(human)) x
Heal +0, Diplomacy +0, Concentration +0, Knowledge religion+3, profession merchant +0
Feat: NONE
Spells Known: all cleric spells allowed 1st level or lower
Other:

L3 -> CLASS Cleric 3 HP: 8(d8+2) SP: +3 (2+0+1(human)) x
Heal +0, Diplomacy +2, Concentration +1, Knowledge religion+0, Profession merchant +0
Feat: Empower Turning
Spells Known: all cleric spells allowed 2nd level or lower
Other:
__________________
my characters: Zook Archizald : currently in Last Words

Mardigan d'Orien : currently unemployed

Last edited by Moggthegob; 26th September 2007 at 05:20 AM..
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