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Old 21st September 2007, 08:22 AM   #6 (permalink)
s@squ@tch
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Location: Portland, Freakin' Oregon
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s@squ@tch Goblin Sharpshooter (Lvl 2)
Maraat Jaasakah - Marot "The Deadly"
Male Human Warlock 6/ Enlightened Spirit 2 [Complete Mage pg. 61]
CG Medium human
Init +2; Senses darkvision 60 ft, (See Invisibility within range of vision); Listen +0 Spot +0
Auras: Aura of Courage (immune to fear, each ally within 10 ft. of him gains +4 moral bonus on saves against fear), Aura of Menace (any hostile creature within 5 ft. radius of Maraat takes a -2 penalty on attacks, AC, and saves for 24 hours or until it successfully hits him).
Languages Common, Draconic, Abyssal
AP 9
XP:: 30929
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AC 18, touch 13, flat-footed 16; +5 armor, +2 Dex, +1 Sacred
ACP: -1
hp 46 (8 HD); DR 1/cold iron
Immune: Fear
Resist n/a
Fort +5, Ref +5, Will +9; +1 from vest of resistance
Weaknesses n/a
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Speed 30 ft.
Melee MW cold iron heavy mace +7 (1d8+1/x2) or
Ranged eldritch blast +7 (4d6/x2/60 ft. or 250 ft.)
Atk Options eldritch spear or spirit blast
Special Actions deceive item, aura of menace (hostile creatures with 5 ft. take –2 penalty on attacks, AC, and saves for 24 hours or until it hits you)
Base Atk +5; Grp +6
Combat Gear 3 potions of cure light wounds, 1 potions of cure moderate wounds, 2 Silver daggers, +1 death ward chain shirt, MW cold iron heavy mace, Gloves of Eldritch Admixture
Invocations Known
(CL 6th, +7 ranged touch, +5 melee touch): eldritch blast (4d6), spirit blast [ComMag pg. 61]
  • Least—See the Unseen
  • Least—Eldritch Spear
  • Least—Beguiling influence
  • Least – Otherworldly Whispers (C.Mage p.124)
  • Lesser – Flee the Scene
Spell-like Abilities (CL 1st):
  • 1/day—disguise self, ghost sound, open/close (Save DC 13/14)
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Abilities Str 12, Dex 15, Con 14, Int 14 Wis 10, Cha 18 (+2 from Cloak)
SQ detect magic at will, deceive item
Feats Touch of Deception [PGtE], Point Blank Shot, Precise Shot, Extra Invocation [ComArc]
Skills (55 total -- 20 + 5x7)Bluff (5r +10) +15, Concentration (4r +2) +6, Diplomacy (0r +12) +12, Disguise (2r +4) +6 / +8 (to stay in character), Handle Animal (4cc +4) +6, Intimidate (5r +12) +17, Knowledge (arcana) ( 7r +8) +15, Knowledge (religion) EnSp (4r +2cc +8) +13, Knowledge (the planes) (9r +8) +17, Listen +0, Spellcraft (2r +4) +6 (+8 when deciphering scrolls), Spot +0, Use Magic Device (11r +4) +15
Possessions
Death-eater, +1 death ward chain shirt – 4,250gp. The small breastplate is worked with subtle images of flames consuming ghostly forms, radiating into the chain weave. 30lbs
Gloves of Eldritch Admixture - 2500gp
MW Cold Iron Heavy mace – 612gp; 8lbs
Cloak of Charisma +2 – 4,000gp
Vest of resistance +1 – 1,000gp
3 potions of cure light wounds
– 150 gp
1 potion of cure moderate wounds
– 300gp
2 Scrolls of Cure Light Wounds -- 50 gp
Scroll of Break Enchantment - 1125 gp
Scroll of Death Ward 700 gp
Scroll of Halt Undead 375 gp
Scroll of Knock 150 gp
Scroll of Restoration 800 gp
2 Silver daggers – 22gp; 2lbs
Backpack - 2gp; 2lbs
Silver holy symbol (Silver Flame) – 25gp; 1lb
Courtier’s outfit and jewelry – 80gp; 6lbs
Disguise kit – 50gp; 8lbs
Bedroll - 5sp; 5lbs
Waterskin - 1gp; 4lbs
50 ft. silk rope - 10gp; 5lbs
Trail rations (20 days worth) - 10gp; 20lbs
Belt pouch - 1gp; ½ lb
Tent – 10gp; 20 lbs
Flint and steel – 1gp
Traveler’s outfit (Free)

Light warhorse, saddle, saddlebags, bit and bridle – 166gp

Money: 7gp, 5sp





Anuine
[/b] Tiny White Rat; HD 1/4 1d8: hp 1; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 14(+2 size, +2 Dex), touch 14, flat-footed 12; Base Atk +0; Grp -12; Atk: bite +4 melee (1d3-4); full Atk bite +4 melee (1d3-4); Space/Reach 2 ½ ft./0 ft.; SQ low-light vision, scent, AL N; SV Fort +2, Ref +4, Will +1; Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2.

Skills and Feats: Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10; Weapon Finesse, Stealthy

Tricks Known: Come, Defend, Seek, Perform, Stay


Background - I belong to the Ghaash'kala, and I owe them my life. I was raised by them since I was five years of age. I love our sar'malaan Gan'dal Homm, and I respect our kizshmit Svash Ramaal. I learned all they had to teach me when my mother brought me out of the Demon Wastes, and I know all I know of honor by the hands of the Jaasakah tribe.

Yet each breath I draw now spits upon all they stand for. I dishonor them each day I live. Even so, I feel I must, and yet I curse my own weakness that led me to choose life over honorable death at the hands of my tribe. I was only thirteen when I began to show the signs of sakah; those touched by the rakshasa rajahs. My mother was fair, my dead father similar, so she said. I bore hair of fire-red, an unnatural shade the color of dancing flames that never graced a human head before. Powers began to flow through me, giving me power at my very fingertips. Dark arrows of light, shadowed essence that gave me a silver tongue, fell magic that let me see in the deepest darkness...

This was not the power of dragon magic, or magic wrought through words or runes, nor was it the clean power of Kalok Shash, the cleansing flame. Gan'dal Homm told me my power rose from the rakshasas themselves, and that I had been chosen to be their agent of darkness. I cried when my fate was foretold. My mother did not live out the night after the news. I spent the night huddled in a pit, bound hand and foot, awaiting the dawn for the death it would bring me. But something with me rebelled. A white-furred rat came and gnawed through my bonds, giving me a chance to flee my tribe before my blood was spilled. Crying, I took my new companion with me and fled into the night, my own dark powers protecting me.

My own cowardice has protected me from death at the hands of my adopted family. And their own teachings have led me to protect the lives of many more. Somehow I am determined to honor them as well as I can. I may be a pawn of the rakshasas, but I will do nothing but good with my powers, no matter what comes.

When I left the Demon Wastes, I ran straight into the Last War. But luck, or Kalok Shash's favor, was still with me, and I found myself in the holy land of Thrane. Here Kalok Shash's other face, the Silver Flame, illuminated me within. Though I was stranger than snake feet to them, the Silver Flame could find no evil in my heart, and no harm in my thoughts. With great reluctance, I was sent to prove myself against the undead hoards of Karrnath.

Here was a place where my dark powers could be put to good use. While they destroyed, they also cleansed, and I felt as if I were doing real good for the first time in my life. Many years I battled against Karrnath for Thrane, and even those who cared not for me in the beginning began to offer me bits of kindness. I gathered scars of the mind and of the skin, and yet I could not stop in the face of such overwhelming force... or my own determination to prove my own worth.

The Treaty of Thronehold was hard on many warriors, for how could they rest when the armies that had committed such atrocities still ran at large? Yet the destruction of fair Cyre, and the creation of the Mournland, was enough to cool the bloodlust of even the heartiest. I have drifted as I may in these last two years, seeking employment with others of Thrane to clear pockets of rogue undead and foul demon-spawn. Yet now with no greater cause before me, I wonder and fear if the rajahs might try to reclaim their pawn...

Primary Role/Distinguishing Abilities - Party face and blaster. Will take Beguiling Influence, Eldritch Spear, See the Unseen, and Spiderwalk. He has taken Point Blank Shot, along with Precise Shot (to help with his eldritch blast)as well as Touch of Deception (PGtE pg. 35) to represent his tainted heritage. He is human, but obviously a little bit not human as well.

Quirks - I see Maraat as having a silver tongue that he is not always entirely comfortable with. He was raised to consider the powers that he developed to be demon-touched abominations. While he knows he can help change people's attitudes for the better, he tends to agonize over the ethics of them. He was also raised a barbarian, then spent the next several years in a military theocracy. He doesn't do "frivolous" entertainment, and has several odd customs he goes through daily in an attempt to "purify" himself.

Advancement

L1 -> Warlock 1 HP: +8 SP: +20 BAB +0
SKILL +4 Bluff, +4 Handle Animal, +4 Know (Planes), +4 Know (Arcana), +4 Intimidate
Feat: Touch of Deception, Point Blank Shot
Invocations Known: See the Unseen, Eldritch Blast (1d6)
L2 -> Warlock 2 HP: +5 SP: +5 BAB +1
SKILL +1 Bluff, +1 Know (Planes), +1 Know (Arcana), +2 Use Magic Device
Feat:
Invocations Known: Beguiling Influence
Other: Detect Magic, at will
L3 -> Warlock 3 HP: +6 SP: +5 BAB +1
SKILL +4 Use Magic Device, +1 Disguise
Feat: Precise Shot
Invocations Known: Eldritch Blast (2d6)
Other: Damage Reduction: 1/Cold Iron
L4 -> Warlock 4 HP: +5 SP: +5 BAB +1
SKILL +1 Know (Religion); +1 Use Magic Device; +2 Know (Planes); +1 Know (Arcana)
Feat:
Invocations Known: Eldritch Spear
Other: Deceive Item, Cha +1
L5 -> Warlock 5 HP: +6 SP: +5 BAB +0
SKILL +1 Know (Religion), +1 Use Magic Device; +1 Know (Planes); +2 Spellcraft
Feat:
Invocations Known: Eldritch Blast (3d6)
L6 -> Warlock 6 HP: +5 SP: +5 BAB +1
SKILL , +1 Disguise, +1 Use Magic Device;+1 Intimidate, +1 Know (Planes), +1 Know (Arcana)
Feat: Extra Invocation (Least)
Invocations Known: Flee the Scene, Otherwordly Whispers
L7 -> Enlightened Spirit 1 HP: +6 SP: +5, BAB +0 Skill max: 10/5
SKILL +4 Know (Religion), +1 Use Magic Device
Feat:
Invocations Known:
Other: Spirit Blast, Aura of Menace, Aura of Courage, Immune to Fear
L8 -> Enlightened Spirit 2 HP: +5 SP: +5 BAB +1
SKILL: Concentration +4, Use Magic Device +1
Feat:
Invocations Known:
Other: Eldritch Blast 4d6, Spirit Armor +1, Dex +1


L9 -> Warlock 7 HP: +6 SP: +5, Skill max: 12/6 BAB +1
SKILL: Use Magic Device +1, Bluff +1, Intimidate +1, Concentration +2
Feat: Maximize Spell Like Ability (Eldritch Blast)
Invocations Known:
Other: Eldritch Blast 5d6, Damage Reduction: 2/Cold Iron

__________________
Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 21st March 2009 at 05:10 PM.. Reason: updated for level 8
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