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Old 9th October 2007, 09:52 AM   #86 (permalink)
Sin Goodfellow
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Sin Goodfellow Goblin Sharpshooter (Lvl 2)
Code:
Name:Mauulshen Rhakaan 
Class: Marshal 3 / XXX X	Starting Level: 1
Race: Hobgoblin
Region of Origin:Darguun
Size: M
Gender: M
Alignment: Nuetral Good
Action Points: 6
Deity: Ancestor Worship (Domains: XXX, XXX)

Str:13 +1 XX (5p.)	Level: 3	XP: 3000
Dex:16+3 XX (6p.)	BAB: +2		HP: 29 (3d8+9)
Con:16+3 XX (6p.)	Grapple: +3	Craft Points: XXXX
Int:12 +1 XX (4p.)	Speed: 20'	Stat Increases:
Wis:10+0 XX (2p.)	Init: +3	Spell Save: 0
Cha:16+3 XX (10p.)	ACP: -4		Spell Fail: 0%

		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+6	+2	+3	+X	+X	+X	21
Touch:	13	Flatfooted: 18

Spell Res: None
Dmg Red: None

		Total	Base	Mod	Misc
Fort:	+6	+3	+3	--
Ref:	+4	+1	+3	+X
Will:	 +3	 +3	 +0	 --
Notes:

Weapon		Attack	Damage	Critical	Range
MW Spiked Chain		+4	2d4+1	XX-XX/x2	10 ft
MW Flail		     +4	     1d8+1   XX-XX/x2	 ------
Crossbow, Light		  +6	  1d8+X	 19-20/x2	80 ft
Alchemist Flask		   +5	   Varies   XX-XX/X2	 10 ft
Notes:

Languages: Common, Goblin, Gnoll

Abilities: 

Racial Traits:
+2 Dex, +2 Con
Base Speed: 30 ft
Darkvision 60'
+4 racial bonus on Move Silently checks

Class Abilities: (Most of this is for my own benefit so I don't need to constantly open the link to the excerpt)

Skill Focus (Diplomacy): Because a marshal has a way with people, he gains this feat as a bonus feat. If the marshal already has the feat, he can choose a different one.

Auras(Ex):The marshal exerts an effect on allies in his vicinity. He can learn to produce different effects, or auras, over the course of his career. The marshal may project one minor aura and (starting at 2nd level) one major aura at a time.

Minor Aura(2 known): A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls.

Master of Opportunity: Bonus to Armor Class against attacks of opportunity.
Art of War: Bonus on disarm, trip, bull rush, and sunder attempts.

Major Aura(1 known): Beginning at 2nd level, a marshal can project a major aura in addition to his minor aura. A major aura lets allies add +1 to certain rolls. This bonus improves by +1 at 7th, 14th, and 20th level.

Motivate Care: (+1) Bonus to Armor Class.

Feats:  
Darguun Mauler
Combat Reflexes


Skill Points: 30	Max Ranks: 6/3
Skills	Total	Ranks	Mod 	Misc
Diplomacy	+11	5	+3	+3 (Skill Focus: Diplomacy)
Survival	  +5	   5	  XX	   --
Bluff   	    +7	    4	   +3	    XX
Listen		   +4	   4	  XX	   XX
Spot		   +4	   4	  XX	   XX
Sense Motive	+4	4	XX	XX
Move Silently	+4	1(cc)	+3	+4/-4 (+4 Racial Bonus/ACP)
Hide		   +1	   1(cc)   +3	   +1/-4 (Darkweave Bonus/ACP)

Notes:

Equipment:		Cost	Weight
Breastplate +1		1350gp	  30lb
MW Spiked Chain		325gp	10lb
MW Flail		     308gp   5lb
Dagger, punching	 2gp	  1lb
MW Hv. Wood Shield     157gp   10lb
Crossbow, light		    35gp    4lb
10 bolts, MW		  70gp	    1lb
Backpack		   2gp	      2lb
Winter Blanket		  5sp	     3lb
Great Cloak, Darkweave	105gp	0lb
Hobgoblin bone hair tie	 0gp	    0lb
Deneith Mercenary dress  0gp	 0lb
uniform 
Deep purple leathers	10gp	   15lb
(stored) 
Water skin		   1gp	       4lb
Bottle of Salasta	  5gp	      4lb
Deneith Brooch		 75gp	     0lb
Acidic Fire flask	   30gp	       1lb
Alchemist Frost flask	25gp	     1lb
Alchemist Spark flask	25gp	    1lb
3 flask pouches		  3gp	      1.5lb
Identity papers 	   5gp	       0lb
w/ portrait
Traveling papers	   2sp	      0lb
Belt pouch		    1gp	       .5lb
Concealed money belt	5gp	  .5lb
50' silk rope(stored)	  10gp	      5lb
Grappling hook(stored)	1gp	    4lb
flint and steel		     1gp	 0lb


Total Weight:102.5lb Carried Weight:88.5	Money: 59gp 3sp Xcp

			      Lgt	 Med	    Hvy	  Lift	   Push
Max Weight:	50	51-100	101-150	300	750

Age:28 
Height:6' 6" 
Weight:190 
Eyes:Yellow 
Hair:Long, dark grey 
Skin:dark orange 
Appearance:
Mauulshen is a lean, rangy hobgoblin with steady yellow eyes, a fierce hawk nose so blue it borders on black and the scarred, blued steel breastplate and greaves of a professional Deneith mercenary. A steel rounded bill cap with leather eye guard covers the top of his head, held on by a leather strap that runs under his lantern jaw. His iron grey hair, which is bound tight behind his neck with a piece of ancient yellowed bone falls down past his shoulders. His hands, warrior's hands, are not without scars. A Greatcloak, it's darkweave fabric black as night hangs from his shoulders down past the top of his hobnailed, sturdy Karnathi boots. The swinging spiked head of a flail can be seen hanging down from his belt and a case of crossbow bolts is strapped to his right thigh to go along with the light crossbow hanging from his pack next to a heavy wooden shield whose steel banded surface has seen much use.

Personality:
For a hobgoblin, Mauulshen is remarkably charismatic. His calm, strong force of presence leaves many opponents guessing and that is just what Mauulshen wants. He heard many stories about the glory and strength of the Empire of Dhakaan as he grew up and he is determined to show the Five Nations just how tough and militant a hobgoblin can be, while maintaining the ties he has built.

Background:
Disgusted by the dishonorable betrayal perpetrated by the Lhesh, Mauulshen never even contemplated breaking his contract with Deneith, for he believes the loyalty of the House of the Sentinel will be very useful when Dhakaani rise again to their place of prominence.


The stories of his family say that his ancient ancestor, Halruuk Rhakaan was a member of the last Hobgoblin Emperor's most elite fighting force, the Concordant Aegis. They were known for their unswerving focus, brilliant tactics and dedication to each other and the Empire. Mauulshen wears the vertebrae of his ancestor to remind him of the ideals he strives to follow. It was given to him by his parents before he left to serve under the Deneith banners at the age of 16, more than ten years ago. He served with distinction during the last part of the War, rising to the rank of Sergeant, but it was his capture and verbal interrogation of a captured Noble that earned him his post in Droaam. His ability to use words along with steel and his goblinoid nature were seen as useful qualities in an individual assigned to help weaken House Tharask's grip on the mercenary resources of the monster psuedo state. So far, he has been unable to do any real damage to that grip, but Mauulshen is not a creature of impatience. He knows an opportunity to add glory to the name of House Deneith will come soon enough and with glory will come power.

Logs

XP log:
XXXX from


Other log:
XXXX from


Notes:
XXXX

Advancement

L1 -> CLASS Marshal HP: +8+3 (HD+CON+OTHER) SP: +20 (CLASS+INT+OTHER)
Diplomacy +4r, Survival +4r, Bluff +4r, Listen +4r, Spot +4
Feat: Darguun Mauler
Powers Known: Art of War minor aura
L2 -> CLASS Marshal HP: +6+3 (HD+CON+OTHER) SP: +5 (CLASS+INT+OTHER)
Sense Motive +4r, Diplomacy +1r
Feat:
Powers Known: Motivate Care major aura
L3 -> CLASS Marshal HP: +6+3 (HD+CON+OTHER) SP: +5 (CLASS+INT+OTHER)
Survival +1r, Move Silently +1r(2r/cross class) Hide +1r(2r/cross class)
Feat: Combat Reflexes
Powers Known: Master of Opportunity minor aura


Last edited by Sin Goodfellow; 26th October 2007 at 09:28 PM.. Reason: Revision for Approval
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