Code:
Name:Mauulshen Rhakaan
Class: Marshal 3 / XXX X Starting Level: 1
Race: Hobgoblin
Region of Origin:Darguun
Size: M
Gender: M
Alignment: Nuetral Good
Action Points: 6
Deity: Ancestor Worship (Domains: XXX, XXX)
Str:13 +1 XX (5p.) Level: 3 XP: 3000
Dex:16+3 XX (6p.) BAB: +2 HP: 29 (3d8+9)
Con:16+3 XX (6p.) Grapple: +3 Craft Points: XXXX
Int:12 +1 XX (4p.) Speed: 20' Stat Increases:
Wis:10+0 XX (2p.) Init: +3 Spell Save: 0
Cha:16+3 XX (10p.) ACP: -4 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +6 +2 +3 +X +X +X 21
Touch: 13 Flatfooted: 18
Spell Res: None
Dmg Red: None
Total Base Mod Misc
Fort: +6 +3 +3 --
Ref: +4 +1 +3 +X
Will: +3 +3 +0 --
Notes:
Weapon Attack Damage Critical Range
MW Spiked Chain +4 2d4+1 XX-XX/x2 10 ft
MW Flail +4 1d8+1 XX-XX/x2 ------
Crossbow, Light +6 1d8+X 19-20/x2 80 ft
Alchemist Flask +5 Varies XX-XX/X2 10 ft
Notes:
Languages: Common, Goblin, Gnoll
Abilities:
Racial Traits:
+2 Dex, +2 Con
Base Speed: 30 ft
Darkvision 60'
+4 racial bonus on Move Silently checks
Class Abilities: (Most of this is for my own benefit so I don't need to constantly open the link to the excerpt)
Skill Focus (Diplomacy): Because a marshal has a way with people, he gains this feat as a bonus feat. If the marshal already has the feat, he can choose a different one.
Auras(Ex):The marshal exerts an effect on allies in his vicinity. He can learn to produce different effects, or auras, over the course of his career. The marshal may project one minor aura and (starting at 2nd level) one major aura at a time.
Minor Aura(2 known): A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls.
Master of Opportunity: Bonus to Armor Class against attacks of opportunity.
Art of War: Bonus on disarm, trip, bull rush, and sunder attempts.
Major Aura(1 known): Beginning at 2nd level, a marshal can project a major aura in addition to his minor aura. A major aura lets allies add +1 to certain rolls. This bonus improves by +1 at 7th, 14th, and 20th level.
Motivate Care: (+1) Bonus to Armor Class.
Feats:
Darguun Mauler
Combat Reflexes
Skill Points: 30 Max Ranks: 6/3
Skills Total Ranks Mod Misc
Diplomacy +11 5 +3 +3 (Skill Focus: Diplomacy)
Survival +5 5 XX --
Bluff +7 4 +3 XX
Listen +4 4 XX XX
Spot +4 4 XX XX
Sense Motive +4 4 XX XX
Move Silently +4 1(cc) +3 +4/-4 (+4 Racial Bonus/ACP)
Hide +1 1(cc) +3 +1/-4 (Darkweave Bonus/ACP)
Notes:
Equipment: Cost Weight
Breastplate +1 1350gp 30lb
MW Spiked Chain 325gp 10lb
MW Flail 308gp 5lb
Dagger, punching 2gp 1lb
MW Hv. Wood Shield 157gp 10lb
Crossbow, light 35gp 4lb
10 bolts, MW 70gp 1lb
Backpack 2gp 2lb
Winter Blanket 5sp 3lb
Great Cloak, Darkweave 105gp 0lb
Hobgoblin bone hair tie 0gp 0lb
Deneith Mercenary dress 0gp 0lb
uniform
Deep purple leathers 10gp 15lb
(stored)
Water skin 1gp 4lb
Bottle of Salasta 5gp 4lb
Deneith Brooch 75gp 0lb
Acidic Fire flask 30gp 1lb
Alchemist Frost flask 25gp 1lb
Alchemist Spark flask 25gp 1lb
3 flask pouches 3gp 1.5lb
Identity papers 5gp 0lb
w/ portrait
Traveling papers 2sp 0lb
Belt pouch 1gp .5lb
Concealed money belt 5gp .5lb
50' silk rope(stored) 10gp 5lb
Grappling hook(stored) 1gp 4lb
flint and steel 1gp 0lb
Total Weight:102.5lb Carried Weight:88.5 Money: 59gp 3sp Xcp
Lgt Med Hvy Lift Push
Max Weight: 50 51-100 101-150 300 750
Age:28
Height:6' 6"
Weight:190
Eyes:Yellow
Hair:Long, dark grey
Skin:dark orange
Appearance:
Mauulshen is a lean, rangy hobgoblin with steady yellow eyes, a fierce hawk nose so blue it borders on black and the scarred, blued steel breastplate and greaves of a professional Deneith mercenary. A steel rounded bill cap with leather eye guard covers the top of his head, held on by a leather strap that runs under his lantern jaw. His iron grey hair, which is bound tight behind his neck with a piece of ancient yellowed bone falls down past his shoulders. His hands, warrior's hands, are not without scars. A Greatcloak, it's darkweave fabric black as night hangs from his shoulders down past the top of his hobnailed, sturdy Karnathi boots. The swinging spiked head of a flail can be seen hanging down from his belt and a case of crossbow bolts is strapped to his right thigh to go along with the light crossbow hanging from his pack next to a heavy wooden shield whose steel banded surface has seen much use.
Personality:
For a hobgoblin, Mauulshen is remarkably charismatic. His calm, strong force of presence leaves many opponents guessing and that is just what Mauulshen wants. He heard many stories about the glory and strength of the Empire of Dhakaan as he grew up and he is determined to show the Five Nations just how tough and militant a hobgoblin can be, while maintaining the ties he has built.
Background:
Disgusted by the dishonorable betrayal perpetrated by the Lhesh, Mauulshen never even contemplated breaking his contract with Deneith, for he believes the loyalty of the House of the Sentinel will be very useful when Dhakaani rise again to their place of prominence.
The stories of his family say that his ancient ancestor, Halruuk Rhakaan was a member of the last Hobgoblin Emperor's most elite fighting force, the Concordant Aegis. They were known for their unswerving focus, brilliant tactics and dedication to each other and the Empire. Mauulshen wears the vertebrae of his ancestor to remind him of the ideals he strives to follow. It was given to him by his parents before he left to serve under the Deneith banners at the age of 16, more than ten years ago. He served with distinction during the last part of the War, rising to the rank of Sergeant, but it was his capture and verbal interrogation of a captured Noble that earned him his post in Droaam. His ability to use words along with steel and his goblinoid nature were seen as useful qualities in an individual assigned to help weaken House Tharask's grip on the mercenary resources of the monster psuedo state. So far, he has been unable to do any real damage to that grip, but Mauulshen is not a creature of impatience. He knows an opportunity to add glory to the name of House Deneith will come soon enough and with glory will come power.
Notes:
XXXX