Code:
Name: Justice
Class: Warforged Paladin 2 Starting Level: 2
Race: Warforged
Region of Origin: Cyre
Size: Medium
Gender: Male Personality
Alignment: Lawful Good
Action Points: 4/6
Deity: None (Domains: XXX, XXX)
Str: 15 +2 (8 p.) Level: 2 XP: 1600
Dex: 10 +0 (2 p.) BAB: +2 HP: 21 (2d10+4)
Con: 15 +2 (5 p.) Grapple: +4 Craft Points: 100
Int: 10 +0 (2 p.) Speed: 20' Stat Increases:
Wis: 12 +1 (6 p.) Init: +0 Spell Save: XX
Cha: 14 +2 (10p.) ACP: -6 Spell Fail: 35%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +8 +2 +0 +0 +0 +0 20
Touch: 10 Flatfooted: 20
Spell Res: None
Dmg Red: 2/Adamantine
Total Base Mod Misc
Fort: +5 +3 +2 --
Ref: +0 +0 +0 +X
Will: +3 +0 +1 +2(Durable Will)
Notes:
Weapon Attack Damage Critical Range
MW Longsword +5 1d8+2 19-20/x2 ------
Javelin +2 1d6+2 20/x2 30 ft
Slam +4 1d4+2 20/x2
Notes:
Languages: Common
Abilities: Light Fortification (25%), Immunity to sleep effects, poison,
paralysis, disease, nausea, fatigue, exhaustion, sickened condition, energy drain
Aura of Good, Detect Evil, Smite Construct, Smite Evil 1/day
Durable Will, Repair Damage
Feats: Adamantine Body (1st)
Spells prepared (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
Domains:
Spellbook/Spells Known:
0 - XX, XX, XX;
1st - XX, XX, XX;
Spell-Like/Psi-like Abilities: Repair Damage--4 points per day, Detect Evil--at will
Skill Points: 10 Max Ranks: 5/2.5
Skills Total Ranks Mod Misc
Craft (Armor) +4 4 +0 --
Diplomacy +4 2 +2 --
Know(Religion) +2 2 +0 --
Sense Motive +3 2 +1 --
Notes:
Equipment: Cost Weight
MW Longsword 315gp 4 lb
MW Heavy Steel Shield 170gp 15lb
3 Javelins 3 gp 6 lb
MW Artisan's Tools 55gp 5 lb
Holy Symbol, Silver 25gp 1 lb
4 Sunrods 8 gp 4 lb
3 Oils of RLD 150gp --
Potion--Shield of Faith 50gp --
Whetstone 2 cp 1 lb
Everburning Torch 110gp 1 lb
Total 886.02 37lb
Total Weight:37lb Money: 13gp 8sp 8cp
Lgt Med Hvy Lift Push
Max Weight: 66 133 200 400 1000
Age: 5
Height: 6'8"
Weight: 330 lb
Eyes: White
Hair: None
Skin: Bright Metal and Shiny Wood
Appearance: Justice is an imposing figure of shiny metal and polished wood. Three javelins are strapped to his back, fanned out so that one is over each shoulder and the other is over his head. His shield holds the scratched-out crest of the Cyran army.
Personality: Justice easily grows weary of seeing the pain and suffering humanoids inflict on each other. He firmly believes that the only way to coexist with others is to behave in a just manner. Sadly, he is aware that others choose not to live by that code, and he tends to come across as judgemental as a result. He chooses to assess a situation carefully before acting, but then acting with strength and ferocity where its called for.
Background: Justice was commissioned by the army of Cyre during the last year of the war. He fought with a warforged infantry unit that was responsible for guarding a unit of war wizards. He watched the destruction those wizards through at the Brelish forces, and then the deaths they suffered on the Day of Mourning, and came to see the ironic truth their deaths represented. Destruction yields only destruction, and pain yields only pain. From this came his belief in the importance of Benevolent Justice.
Notes:
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