29th December 2007, 11:14 AM
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#9 (permalink)
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| Long-suffering Palace fan
Join Date: Jan 2002 Location: London, UK
Posts: 1,441
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Originally Posted by Tonguez Don't forget the Caravanserai
Merchants visiting the city invariably make their way to the Caravanserai a low stone wall enclosing an extensive courtyard where merchants and visitors can raise their tents and pavilions. Here the smell of coffee and spices mingles with the dung of camels, horses and even bullocks being housed, feed and watered for the night. Picking your way towards the large guest house at the far end of the courtyard you ... | Good point - I'll incorporate a caravanserai near the SE gate in the Old Quarter.
Cheers
Richard
__________________ At the Sign of the Green Man Parsantium.com Notes for a New Campaign City, Parsantium Pirates of the Caribbean Story Hour Books used last session Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King. Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure) Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons) |
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