Name: Gravan
Class and Level: Gestalt Druid/Monk (Undying Way) 2
Race: Human
Alignment: Good
Deity: Emmantiensien
Domains: Plant
Sex: Male
Height: 5’ 8’’
Weight: 140lbs
(32 points)
Str: 10 (+0) - 2 points
Dex: 14 (+2) - 6 points
Con: 14 (+2) - 6 points
Int: 10 (+0) - 2 points
Wis: 18 (+4) - 16 points
Cha: 8 (+0) - 0 points
Racial Bonus: none
Racial Abilities:
Bonus feat, bonus skill points
Level Equiv - NA
Druid Class Abilities:
-Nature Sense (+2 knowledge: nature and survival)
-Wild Empathy (Druid level plus charisma modifier to attempt to influence animals as per diplomacy, -4 on magical beasts)
-Woodland stride (move through natural undergrowth at full speed)
Spells
-Shifter variant. Change form as a swift action.
-Predator Form: 1d6 bite, +4 STR, +4 natural AC, 50 movement
Monk Class Abilities:
-Improved unarmed strike as bonus feat
-Toughness as bonus feat
-Endurance as bonus feat
-AC bonus (wisdom modifier +1/5 levels)
-Flurry of blows
-Evasion
-Unarmed strike (1d6)
Domain Powers:
Plant Domain: domain power removed
House Rules
Spontaneous divine caster variant
Hit Dice: d8
HP: 20
AC: 23 (+4 armor; +0 shield; +2 Dex, +3 Ref, +4 wisdom) 19 Touch, 18 Flat-footed
Init: +2 (+2 Dex)
Speed: 30ft
Saves:
Fortitude +5 [+3 base, +2 Con]
Reflex +5 [+3 base, +2 Dex]
Will +7 [+3 base, +4 Wis]
BAB/Grapple: +1/+1
Melee Atk: Punch +1 (1d6)
Melee Atk: flurry -1/-1 punches (1d6 each)
Ranged Atk: none
Class Skills: ((4+1) (human) x4) +5 (lvl up) = 25 (all class skills)
4 balance (0 ranks, +2 dex, +2 synergy)
7 Concentration (3 ranks; +2 con, +2 undying way)
1 diplomacy (0 ranks, -1 cha, +2 sacred vow, additional +2 versus good creatures)
8 Heal (4 ranks; +4 Wis)
9 Knowledge (Nature) (5 ranks; +0 Int, +2 synergy, +2 class)
4 listen (0 ranks, +4 wisdom)
4 sense motive (0 ranks, +4 wisdom, additional +2 versus good creatures)
1 Speak Language: Dover
6 Spot (2 ranks, +4 wisdom)
13 survival (5 ranks, +4 wisdom, +2 synergy, +2 class)
7 tumble (5 ranks, +2 dexterity)
Feats: (6 total: 2 level, 1 human, 3 monk (Undying Way))
-Sacred Vow
-Improved unarmed strike
-Toughness
-Endurance
-Vow of Poverty (+4 AC, bonus exalted feats: 1)
-Augment healing (+2 per spell level to hit points regained from healing spells)
-Nimbus of Light (shed greenish heavenly light at will, 5 foot bright illumination, 10 foot shadowy)
Languages: Common, Dover, Druidic
Equipment
-Simple monk’s clothing
-Small sack
-hand shovel
-Waterskin
-Traveling cloak
-Long stem pipe and around 50 varieties of pipe weed
-various teas
-a tiny earthenware kettle
-walking stick with a gourd hanging from it
~~~~~
Spells Known (5/2)
0: create water, cure minor wounds, detect magic, light, mending
1st: cure light wounds (1d8+4), entangle (DC 15), goodberry (2d4 berries)
Spells per Day (4/4)
DC: 10 + spell level + Wis
Appearance and Impressions
Gravan is nothing much to look at: he’s short, plain, and unassuming. With cropped black hair and deep-set eyes ensconced in rings like a raccoon, he always seems either distracted or tired. Despite being a young man of only 20 years, Gravan takes everything entirely too seriously – nearly any event is a cause of undue stress for him, with the most minor incidents serving as continual fuel for his anxiety. He finds refuge in exotic teas, a long-stem pipe, and gardening. Gardening, in particular, is a hobby that he is extremely skilled at. In truth, Gravan is better at dealing with plants than he is with people, a fact that he is acutely aware of any time he’s forced into a social situation.
Despite his good intentions, Gravan is profoundly socially clumsy – so clumsy that it’s almost endearing. The ‘almost’ part is important. He’ll look at his feet, cut conversations short, make obvious excuses to get out of engagements, or work his way out of the room in as graceful a fashion as possible (read: not very).
Gravan holds a deep admiration for people who he sees as courageous, and tries to emulate them. Especially in battle. His grim resolve in the face of death is so contrary to his regular way of acting that it’s startling to see. He is extremely perceptive and actually quite competent in combat, all things considered.
Gravan, if he feels threatened, will assume his predator form in combat. Although basically bipedal, it has a long, twining tail and hanging front arms, and carries itself similarly to a raptor. The form's skin resembles smooth, polished wooden armor in rich browns. When wearing this shape, Gravan's face remains almost human, but with a jagged slash for a mouth and glowing green eyes. His hair is replaced with a crest of large plates like the scales of a pinecone, each the size of a man's hand.
History
Gravan has spent most of his life in a deep forest monastery. Since about the age of six, when it was realized that he ‘wasn’t getting on well’ with the other kids, his parents decided maybe a life of introspection would be better for him. As it turned out, it was. Gravan took to the forest and stewardship of the local garden like a fish to water. Since then, Gravan has regularly associated with a group of forest druids, and his remarkable gift with plants has earned him a few interesting friends.