19th January 2008, 05:13 AM
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#15 (permalink)
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Join Date: Jan 2003 Location: San Diego
Posts: 3,645
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Originally Posted by EditorBFG So, the d20 boom was therefore not that bad for retailers. | Except the companies that bought tons of d20 products because of the "d20 RPG renaissance" and are now eating the cost of those impossible-to-sell supplements. While it's true that they make a lot of money off collectible games, RPGs cost them more to stock, especially when they're harder to sell. Saying that the flood of shelf-occupying d20 products (and the multitude of companies that went under, making it impossible to get your money back) didn't harm the RPG industry and it's retail store sounds like people aren't looking at the entire picture. My FLGS seriously considered not stocking anymore RPGs that weren't made by White Wolf or Wizards because of it, and ended up having to give away tons of d20 products as "freebies" with other products.
__________________ Formerly known as Mourn... Spoiler:
Every edition moves us closer to a better game, in my view. And guess what, 4E will screw some stuff up, just like 3E made monster design a horrific, creativity squashing nightmare (ok, I'm overstating it, yes, you could still make real cool monsters, but it became more of a rules lawyer-y cookie cutter solution which I don't favor). 4E will do things wrong. Maybe it will be that 1st level characters will be too powerful. I don't know. But experimenting is the way to do it--and, as it so happens, it is the TRADITION of D&D. Gary, god rest his soul, didn't stop with the white box. He did Greyhawk. Blackmoor. He added new classes. Psionics. New monsters. Eldritch Wizardry. Then he tried to unify it all with AD&D. If D&D has a tradition, its change, growth and expansion. If it didn't, we'd all just have STR INT and WIS. - Orcus |
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