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Old 19th January 2008, 11:16 PM   #19 (permalink)
The Little Raven
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Quote:
Originally Posted by Cergorach
If they stocked that much material they couldn't sell, then they have an expertise problem. You don't need to order a dozen copies, one or two is more than enough for most products unless your pretty sure they'll sell (such as most WotC/WW titles). If they sell you can always reorder (most game stores order once or twice a week).
We're not just talking about what they normally ordered. We're talking about returns (in the second week after 3e was released, there was a huge amount of d20 returns as people realized they had purchased trash), specific orders that people never picked up after reading reviews online (I remember a few copies of Foundation collecting dust because of exactly this issue), and trade-ins for store credit as well (which this store has a long history of, because they support their gamers wanting to try new things and receive compensation for old things)... now, he could have refused returns and trade-ins in order to prevent from losing that money (since he couldn't return a single thing to the distributors), but it would have definitely had a negative effect on our local gaming community. A company shouldn't have to choose between keeping customers happy and making money... those two things should go hand-in-hand. And finally, after the urging of many long-time customers, they've now posted a clear policy of "No d20 products can be returned, except WotC D&D books."

Quote:
There are far to many game stores started by game enthusiasts, they dive in deep, the problem is that a lot of them don't have much of a business sense. Then it's easier to blame a product or a market for their own failures.
The owner of this store is more business savvy than most non-gamers I know. He turned a small, hole-in-the-wall store (which he was an employee at, until he bought out the owner) into a thriving game shop, moving locations twice to larger locations and opening up a second branch. This isn't a matter of him failing to understand the market, it's more a matter of the d20 brand having been poisoned early on.
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Spoiler:
This sounds like a Fantasy Heartbreaker, slouching towards Bethlehem, waiting to be still-born. - Particle Man

Spoiler:
Every edition moves us closer to a better game, in my view. And guess what, 4E will screw some stuff up, just like 3E made monster design a horrific, creativity squashing nightmare (ok, I'm overstating it, yes, you could still make real cool monsters, but it became more of a rules lawyer-y cookie cutter solution which I don't favor). 4E will do things wrong. Maybe it will be that 1st level characters will be too powerful. I don't know. But experimenting is the way to do it--and, as it so happens, it is the TRADITION of D&D. Gary, god rest his soul, didn't stop with the white box. He did Greyhawk. Blackmoor. He added new classes. Psionics. New monsters. Eldritch Wizardry. Then he tried to unify it all with AD&D. If D&D has a tradition, its change, growth and expansion. If it didn't, we'd all just have STR INT and WIS. - Orcus
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