This is one of the rare occasions when I think game design logic applies to a real world situation.
At Wizards, I was taught that two rules should be the same, or be different. Having two rules that are -almost- exactly the same, but have just a few differences, but use the same name, or some of the same template text, is bad. It causes confusion. Either have the two rules work the same and be worded the same, or admit they are different and word them differently, and make sure they are really different.
The new license clearly isn't the
OGL we're used to. That's already causing confusion. I think having a new name is a good idea.
Owen K.C. Stephens