Hedowin had reached the glass-ceiling at Morgrave University.
He recently had a breakthrough on his own, in which he could manifest minor magics without the aid of long, studious sessions in the library. Sorcerers are not uncommon in Khorvaire, but sorcery was seen as something inherent, and not compatible with hours of intense studying of arcane symbols and runes.
He advanced his ideas upon his teachers about the intermingling of prepared and spontaneous magics, which they wanted to hear nothing about. Instead, they instructed him to get back to his tomes and books, like a good wizard would.
He had practiced each day, trying to find any connection or bridge between his two talents, but so far has come up short -- much like feeling that the answer is there right in front of him but he cannot quite see it.
His studies now have been directed (in secret) to gathering more information on any reference in the old tomes to others who pondered the same questions he did.
After several weeks of sleeping in the library, he unearthed an odd reference to a "Sargeen", who was ostracized hundreds of years ago for advancing questions similar to his own. After successfully slipping past the wards put in place by the Masters, Hedowin was able to infiltrate the basement record room for the University. It took him several nights to track down the students history -- this "Sargeen" summarily was expelled from the University, was was rumored to head back to his homeland in Q'barra.
Now, Hedowin feels that there is nothing more for him to learn at the University, and is now preparing to set out into the real world in search of Sargeen -- although he is expected to have joined the Host many decades before now. Any reference, journal, or notes hopefully could help spur the breakthrough that Hedowin feels that is so close...
Code:
Name: Hedowin Darvan
Class: Wizard 4/Sorcerer 1
Race: Human
Size: Medium
Gender: Male
Alignment: N
Senses: Spot: +0, Listen +0 (+2 to both when familiar is within 5')
Deity: Sovereign Host
Region of Origin: Breland
Action Points:: 5/7 (Conc check vs Dracotaur, crossbow shot at blackscale in temple)
Str: 8 -1 (0p.) Level: 5 XP: 10000
Dex: 12 +1 (4p.) BAB: +2 HP: 21 (5d4+5)
Con: 12 +1 (4p.) Grapple: +1
Int: 16 +3 (10p.) Speed: 30' Stat Increases: Cha +1
Wis: 10 -- (2p.) Init: +1 Spell Save:
Cha: 16 +3 (8p.) ACP: N/A Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +1 +0 +0 +0 11
Touch: 11 Flatfooted: 10
Spell Res: None
Dmg Red: None
Total Base Mod Misc
Fort: +3 +1 +1 +1
Ref: +3 +1 +1 +1
Will: +7 +6 +0 +1
Notes:
Weapon Attack Damage Critical Range
Dagger +1 1d4-1 19-20/x2 ------
Light Crossbow +4 1d8 19-20/x2 80ft
Notes:
Languages: Common, Draconic, Giant, Sylvan
Abilities:
- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
- Human base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
Wizard Abilities
Feats:
L1: Human Bonus: Collegiate Wizard: +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells.
L1: Wizard Bonus: Scribe Scroll
L1: Wizard Bonus: Call Familiar
L1: Extend Spell
L3: Combat Casting
Spells prepared (Save DC 13 + spell level):
Wizard Spells: (CL4)
0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze
1st -(4)- Mage Armor, Lesser Orb of Fire, Magic Missile, Lesser Orb of Acid
2nd -(3)- Mirror Image, Flaming Sphere, Invisibility
Sorcerer Spells: (CL1)
0 - (5)
1st -(4)
Spellbook/Spells Known:
Wizard:
0 - All Cantrips
1st -(13) Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Shield, Shocking Grasp, Tenser's Floating Disc, Reduce Person, Lesser Orb of Acid, Lesser Orb of Fire, Ray of Enfeeblement
2nd -(5) Flaming Sphere, Glitterdust, Mirror Image, Invisibility, Levitate
Sorcerer:
0 - (4) - Touch of Fatigue, Acid Splash, Message, Light
1st -(2)- Magic Missile, Ray of Enfeeblement
Spell-Like: None
Skill Points: 48 Max Ranks: 8/4
Skills Total Ranks Mod Misc
Bluff +5 2 +3 --
Concentration +9 8 +1 --
Decipher Script +7 4 +3 --
Know: (Arcana) +13 8 +3 +2
Know: (Religion)+9 6 +3 --
Know: (Planes) +9 6 +3 --
Know: (Nature) +9 6 +3 --
Spellcraft +13 8 +3 +2
Notes:
Equipment: Cost Weight
MW Light Crossbow 335gp 4lb
19 bolts 2gp 2lb
Dagger 2gp 1lb
Explorer's Outfit 10gp 5lb
Belt Pouch 1gp 0.5lb
Spell Component Pouch 5gp 2lb
Arcanist's Gloves 500gp --lb
Eternal Wand of Identify 820gp --lb
Eternal Wand of Shield 820gp --lb
Armband of Elusive Action 800gp 1lb
Vest of Resistance 1000gp 1lb
Headband on Conscious Effort 2000gp 1lb
Empower Spellshard - Magic Missile 1000gp 1lb
Backpack 2gp 2lb
Spellbook 15gp 3lb
Sunrod 2gp 1lb
Chalk (3 pieces) 3cp 0lb
Pen and Ink 8gp 0lb
Paper (10 sheets) 4gp 0lb
Flask 3cp 1.5lb
Potions:
Cure Moderate Wounds x3 600gp --lb
Lesser Restoration x2 600gp --lb
Unknown potion (Dracotaur) ?gp --lb
Scroll Case with: 1gp 0.5lb
Glitterdust (CL3) 150gp --lb
Invisibility (CL3) 150gp --lb (used on Bregan to scout Temple entrance)
Grease (CL1) 25gp --lb
Tenser's Floating Disk (CL3) 75gp --lb
Enlarge Person X2 (CL3) 150gp --lb
Reduce Person X2 (CL3) 150gp --lb
Lesser Orb of Fire (CL3) 75gp --lb
Lesser Orb of Acid (CL3) 75gp --lb
Mage Armor (CL1) 25gp --lb
Total Weight:25 lb Money: 97 gp 9 sp 4 cp
Lgt Med Hvy Lift Push
Max Weight: 26 53 80 160 400
Age: 19
Height: 5'10"
Weight: 154
Eyes: Green
Hair: Black
Skin: Pale
Familiar: Ebony (Raven)
Size: Tiny animal
Hit Dice: 5d8 (10hp)
Armor Class: 17 (+2 size, +2 Dex, +3 Natural Armor), touch 16, flat-footed 15
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse, Improved Evasion,
Special Qualities: Low-light vision, Speech (Common), Empathic Link, Share Spells, Deliver touch spells, Speak with Master
Saves: Fort +2, Ref +4, Will +8
Full Attack: Claws +4 melee (1d2-5)