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Old 17th March 2008, 08:12 PM   #25 (permalink)
mearls
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If you played 3e without miniatures, you'll have no problem with 4e. However, there are a few things to consider.

First, forced movement is much more common in the game. However, I don't think it will be any harder to adjudicate in the game than normal movement. For instance, if the dwarf fighter pushes the ogre 2 squares, you just need to note that the ogre has to move closer to the party before attacking, and that the rogue who was next to the ogre can now move away with an opportunity attack.

Second, the areas of effect in the game have been standardized. So, you need to look at the areas and come up with basic rules of thumb for each. Once you've done that, you're set for the life of the edition.

Third, even without minis I'd keep track of a general, spacial relationship between combatants. When I used to play without minis, I'd have a back rank and front rank, with the front guys in melee and the back guys using missiles.

4e promotes the use of more set pieces and terrain than older editions, so I'd suggest creating a list of notable features in a room, and grouping combatants accordingly.

For instance, the chapel to Tharizdun has three notable features: an altar where the high priest stands, a giant stone idol, and several rows of pews. You might slot each combatant into one of those areas. If the dwarf is in the pews and pushes the ogre back, you might just shift the ogre over to the stone idol's area.

There is one area where going without minis is helpful: it's much easier to track effects. Let's say there are three orcs in a room. The fighter attacks and marks one. When the ranger shoots an orc with her bow, you can ask the player if she wants to shoot the marked orc or one of the other ones. If you attach a little descriptor to each orc, that makes it even easier, like this:

Orc Warriors
------------
One-eyed Orc
Orc in bronze helm
Orc with long fangs

Orc Archers
-----------
Orc with scars
Orc with wolf-skin cloak

That way, you promote immersion by giving little descriptions for each guy, and you also have references for conditions and attacks. For example, a player could say, "I hit the one-eyed orc with a flame spell, and now he's taking continuing damage." You mark that on your sheet, and you can use that as a reference.

Best of all, you can use the conditions descriptions to promote immersion - "OK Pallania, the one-eyed orc shrieks in pain as Mardallus' spell continues to burn him. The orc in the bronze helm cowers before Thorbard, while the one with long fangs raises his scimitar. He looks like he's ready to charge you. What do you do?"

I think this might work out a little *better* than minis, because most DMs use the same miniature to represent groups of guys. A purely verbal description makes it easier to differentiate enemies.
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