| Registered User
Join Date: Oct 2002 Location: Miami, Florida
Posts: 685
| Here is another, a human wizard. This one was simpler because we have an additional first level wizard at-will attack power, ray of frost.
TANTHRAS FLAMECLOAK
MALE HUMAN WIZARD
LEVEL 1 UNALIGNED
Ability Score Value Modifier Armor Class 15
Strength 10 +0 Fortitude Defense 10
Constitution 14 +2 Reflex Defense 15
Dexterity 10 +0 Will Defense 13
Intelligence 20 +5 Initiative +0
Wisdom 12 +1 Speed (Squares) 5
Charisma 9 -1
HIT POINTS 24 HEALING SURGE HP HEALED 6 SECOND WIND ✦
BLOODIED 12 HEALING SURGES/DAY 8
Current Hit Points: Current Surge Usage:
Basic Attack Name Attack Bonus Damage Range/Properties
Dagger +3 vs. AC 1d4 5 squares normal/10 squares max.
Magic Missile +5 vs. Reflex 2d4+5 20 squares
FEATS
Human Perseverance (+1 to saving throws)
Alertness (You don’t grant enemies combat advantage in surprise rounds. You also gain a +2 Feat bonus to Perception checks.)
SKILLS
Passive Insight 11
Passive Perception 13
Acrobatics +0
Arcana +10
Athletics +0
Dungeoneering +6
Heal +6
Insight +1
Perception +3
Stealth +5
RACE AND CLASS FEATURES
Arcane Implement Mastery: Wand of Accuracy (once per encounter as a free action, gain a +2 bonus to an
attack roll; you must be wielding your wand.)
Cantrips (see back)
Ritual Casting (can use rituals)
Spellbook (when you begin the adventure, and after each extended rest, pick one of two daily
spells – you can use that spell until you select again after an extended rest)
Languages: Common, Draconic, Goblin
EQUIPMENT
3 daggers, wand, spellbook, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin.
Spells
Your powers are called spells, since they are from the arcane power source. You usually have your
wand (an implement) in your hand when you use your powers, but it’s not required.
Cantrips
Ghost Sound Wizard Cantrip
With a wink, you create an illusory sound that emanates from somewhere close by.
At-Will ✦ Arcane, Illusion
Standard Action Ranged 10
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Light Wizard Cantrip
With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other
object, or in a nearby space.
At-Will ✦ Arcane
Minor Action Ranged 5
Target: One object or unoccupied square
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously
cast light winks out.
Mage Hand Wizard Cantrip
You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and
moves it where you wish.
At-Will ✦ Arcane, Conjuration, Force
Minor Action Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks
up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5
squares. If you are holding the object when you use this power, the hand can move the object into a
pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or
worn anywhere on your body into your hand. As a move action, you can move the hand up to 5
squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor
action, you can cause the hand to pick up or manipulate a different object.
Sustain Minor: You can sustain the hand indefinitely.
Special: You can create only one hand at a time.
At-Will Powers
Magic Missile Wizard Attack 1
You launch a silvery bolt of force at an enemy.
At-Will ✦ Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature
Attack: Int vs. Reflex
Hit: 2d4 + Int force damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged
basic attack, you can use this power.
Scorching Burst Wizard Attack 1
A vertical column of golden flames burns all within.
At-Will ✦ Arcane, Fire, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Int vs. Reflex
Hit: 1d6 + Int fire damage.
Ray of Frost Wizard Attack 1
A blisteringly cold ray of white frost streaks to your target.
At-Will ✦ Arcane, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Dex vs. Fortitude
Hit: 1d6 + 5 cold damage, and the target is
slowed until the end of
your next turn.
Encounter Powers
Force Orb Wizard Attack 1
You hurl an orb of magical force at an enemy. It
bursts against the target and throws off razor-sharp
shards of force that cut nearby enemies to ribbons.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 20
Primary Target: One creature or object
Attack: Int vs. Reflex
Hit: 2d8 + Int force damage. Make a secondary
attack.
Secondary Target: Each enemy adjacent to the
primary target
Secondary Attack: Int vs. Reflex
Hit: 1d10 + Int force damage.
Daily Powers
(Pick One at Each Extended Rest)
Acid Arrow Wizard Attack 1
A shimmering arrow of green, glowing liquid streaks
to your target and bursts in a spray of sizzling acid.
Daily ✦ Acid, Arcane, Implement
Standard Action Ranged 20
Primary Target: One creature
Attack: Int vs. Reflex
Hit: 2d8 + Int acid damage, and ongoing 5 acid
damage (save ends).
Make a secondary attack.
Secondary Target: Each creature adjacent to the
primary target
Secondary Attack: Int vs. Reflex
Hit: 1d8 + Int acid damage, and ongoing 5 acid
damage (save ends).
Miss: Half damage, and ongoing 2 acid damage to
primary target (save ends), and no secondary
attack.
Sleep Wizard Attack 1
You exert your will against your foes, seeking to
overwhelm them with a tide of magical weariness.
Daily ✦ Arcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Int vs. Will
Hit: The target is slowed (save ends). If the target
fails its first saving throw against this power, the
target becomes unconscious (save ends).
Miss: The target is slowed (save ends). |