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Old 23rd March 2008, 07:13 PM   #10 (permalink)
Scott DeWar
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Join Date: Feb 2007
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,832
Scott DeWar Hobgoblin Soldier (Lvl 3)
Harrison Bentz


Harrison Bentz, have sword-will travel
Personal info
Code:
Fighter    
Race :   Human   
Age 24   Weight 220lb    Height 6' 3"
Skin well tanned Hair dark brown
Eyes green/brown(hazel)
Languages: Commen, Dwarven

Str  17 (8 pts)+3 Level: 9 Exp:37,502
Dex  15 (8 pts)+2 hp: 82/97
Con  15 (8 pts)+2 BAB: +9/+4 Grap: 12
Int  13 (5 pts)+1 
Wis  10 (2 pts)+0 
Chr  10 (2 pts)+0 

ability increase at level 4: Str +1

ability increase at level 8: Str +1
combat
Code:
INITITIVE +2
armor:       adj mag max acp arcane  type wt  mv
Chain Shirt,                        failure
Mithral (+3)  +4   +3   +6   0  10%      Lt   10  30
Shield, hv wood,  
dk wood (+2)  +2   +2   na   0   0       na    5  ---

A/C
Base AC: 24 touch ac:15  ff ac 17
(dex +2, shield +4, shield spec feat +1, armor +7)

weapons:   att     dam   crit    rng type
long sword +16/+11  1d8+7 17-20/X2  n/a   S
long bow   +15/+10  1d8+4   X3      100   P  *
dagger     +12/+7   1d4+3 19-20/X2   10  P/S
mace       +12/+7   1d6+3   X2      n/a   B

* = weapon redied

Long Sword: +4 to confirm crit

Saves:   base abil mods  total
Fort       +6    +2   --    +8
Reflex     +3    +2   --    +5
Will       +3    +0   --    +3
skills and feats
Code:
Feats:   
H  :Shield Specialization (phb II pg 82) +1 to defense
for shield
CL1:Blind fight (phb p 89)
F 1:Weapon focus: *Long Sword*(+1 att)
F 2:Power attack (trade up to +4 bab 
    for damage on attacks for a round)
CL 3:Cleave  1 xtra att after felling opp
F 4:Weapon specialization:*Long Sword *(+2 dam)
F 6:Power critical (comp warrior p 103):
    *Long swrd * +4 to confm crit 
CL 6:Great Cleave no limit on cleave atts
F 8:Greater weapon focus: Long sword(+1 att)
CL 9:Improved Critical X2 threat range
(threat range of l. sword 17-20)

Skills: =48 ranks  

Climb: 8 ranks + 3 (str)   = +11 
Craft, wpnsmth: 10 ranks + 1 (int)   = +11
Jump: 10 ranks + 3 (str)   = +13
Hndl Animal: 5 ranks + 0 (cha)   = +5
Ride: 5 ranks + 2 (dex) +2 = +9
Swim: 10 ranks + 3 (str)   = +13
listen 0 ranks + 0 (wis)   = +0

synergies:
Craft Wpnsmh:+2 when Appraising weapons
Handle Animal:+2 on Ride 
item purchase notes
Code:
armor:  
chain shirt, mitheral    12.5 lb       
+3 enchantment   

shield, heavy wood, darkwood
+2 enchantment     
             

Weapons :   
l. sword, mw         4 lb
+2 enchantment     

l. bow,comp, str +3 **(3) 
+1 ench            

mace, mw            **(2) 4lb

arrows, mwk +1 att 
qty 60 (*)  3 lb
qty 56 (**) (#1)

Spare l. bow,comp, mwk str +3 ** (3)
Misc.: 
ring of feather falling  wearing
Quiver of Elohona        wearing (2lb)
type two bag of holding  wearing (25lb)



Equipment:       cost   weight 
(*) denotes bag of holding
(**(#)) denotes quiver of Elohanna(#)= compartment
blanket, winter     0.50  3.00*
crowbar             2.00  5.00** (#2)
flint/steel         1.00  ---*
Climber's Kit      80.00  5.00*
grapple Hook        1.00  4.00*
hammers X2          1.00  2.00*
Mirror, sm steel   10.00 0.50*
Oil X 6             0.60  6.00*
Pick, Miner's       3.00 10.00*
Piton X 10          1.00  5.00*
belt pouch X 2      2.00  1.00 wearing
Rations X 30       15.00 30.00*
Rope X100 '        20.00  5.00*
Water Skins X 8     8.00 32.00*
Whetstone           0.02  1.00*
Acid X 5           50.00  5.00*
Alchm's fire X 3   60.00  3.00*
Anti toxin X 5    250.00  ---*
Everburning torch 110.00  1.00*
Sunrods X10        20.00 10.00*
Thunderstones  X2  60.00  2.00 belt pouch 1
Tinder twigs X10   10.00  --- belt pouch 2
explorer's outfit  10.00  8.00*
Explorer's outfit    wearing
traveler's outfit   1.00  5.00*
artasin's outfit    1.00  4.00*
Spear, Adamentine  ** (3)
____________________________________

sub totals:    
equipment:     677.12 gp
armor:      14,357.00 gp
weapons:    12,160.00 gp
misc:        8,000.00 gp
grand total 35,194.12 gp 
Left over:  
160 pp (boh)
18 gp (pouch 2) 15 sp (pouch 2) 12 cp(pouch 2)
pouch 1: 2 lb
pouch 2: 1 lb 
bag of holding: 162 lb
wearing: 30.0 lb
special info
Code:
Special Items
bag of holding: 
bag wt: 24 lb   cont wt: 500 lb vol: 70 ft^3 

arrows, alchemical silver 10 each *
arrows, cold iron tipped 10 each  *


2 X jade figurines, 100 gp each  (pouch 2)
potions:
protect from energy, fire (750 gp) alchemists guild
protect from energy, acid (750 gp) alchemists guild
cure light @ cl 4 X 14 (1400 gp) Temple of Pelor
00000 00000 0000
Keen oil X2  00

General discription

As a whole Harrison Bentz is rather non descript in a 
warrior sort of way. His frame is well built like any 
other fighting type. His features are rather plain and 
ordinary and his personality is ... well, quite 
ordinary as well (chrisma 10). He has no asperations of
leading an army, no delusions of being a well known and 
greatly liked aristocrat.

He is just a mercenary looking for a chance to retire 
on his personal wealth ...maybe designing and crafting
special order weapons of exceptional quality.
blog of Harrison Bentz
have arrived at saltmars after an un-eventful sea voyage. now headed to the waterg hole for some liquid courage.

have arrived and eaten when some fool tried to take what was promised to the friends of the good doctor. we defeated most of them, but some got away. i am sure we will meet them again. on the morrow we leave for this arceoligical dig sight.

we started out when we were attacked at night by 2 hags, a formian giant and 2 ogres. one of the hags tried to re animate one of the ogres, but we vanquished the abomination of the foul creature. took a bit of a beating, but so far we work well together. will return to salt marsh in the morn to regather ourselves.

We are back on the 'road' again. no attacks are made against us, but i am sure we are being watched by those nere' do wells who attacked us in the tavern the first night. the Lizard folk faithfull take us to the tomb sight and I know the priest of Pelor pointed out the position of the skull, but i still dont see it. Oh well, that is not important.

we have gained entry into the first passage while the lizard folk make our base camp at topside. Time to check invatory and prepare for entry...

I have forwarned Tsal'Eie and Sine'Gile about the attack at the Inn and advised them to be on their guard. it is now morning and we enter the tunnel where, unsuprisenly there are webs all about. i m sure there are spiders here as well between us and the oak doors down the hall.

well, no spiders. but when the door was opened, a rock fall trap released on us. that reay wasn't too smart. we were all in the hall and two have lost their lives. A stroke of luck caused my shield to take the brunt of the fall. it appears to have wedged at an angle between a rock and the hard floor creating a lean-to of safety.That doesn't meen that i am un-hurt, though, just less hurt then i could have been.

praise pelor for his grace and mercy. the two who fell to the death have been re-vived to life again!

__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
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Last edited by Scott DeWar; 7th November 2009 at 05:39 PM..
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