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Old 11th April 2008, 02:19 AM   #4 (permalink)
WarShrike
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WarShrike Goblin Sharpshooter (Lvl 2)
Enaros, Elven Fighter/Ranger

Name: Enaros
Race: Valenar Elf
Gender: Male
Class: Fighter/Ranger
Level: 4/4
Alignment: Neutral

HP: 56
AC: 18, Touch: 14, Flat: 14. (+4 bonus vs AoO provoked by using a bow)
BAB: +8
Size: Medium
Speed: 30'/Fly 60'
Init: +8
Perceptions: Listen 11 / Spot 18 (+2 vs Giants)
Armor Check Penalty: -1
Loads: Light 0-100, Medium 101-200, Heavy 201-300, Over Head 300, Off Ground 600, Push/Drag 1500.
Current Load: 30 lbs

Str: 18 (10 pts, +2 Lvls 4 and 8)
Dex: 18 (10 pts, +2 Racial)
Con: 10 (4 pts, -2 Racial)
Int: 14 (6 pts)
Wis: 10 (2 pts)
Cha: 8 (0 pts)

Saves
Fort: +8, Refl: +9, Will: +2.

Skills
Ranks: (2 (Fighter) +2 (Int) x4 lvls) = 16 (12 spent cross class at .5 each)
Ranks: (6 (Ranger) +2 (Int) x7 (Lvl 1 +3 lvls) = 56
Appraise.....................+2 (0 Ranks, +2 Int)
Balance......................+4 (0 Ranks, +4 Dex)
Bluff..........................-1 [+1] (0 Ranks, -1 Cha) [+2 vs Giants]
Climb.........................+3 (0 Ranks, +4 Str, -1 ACP)
Concentration.............+0 (0 Ranks)
Craft (Flething)...........+13 (9 Ranks, +2 Int, +2 Mwk Tools)
Diplomacy...................-1 (0 Ranks, -1 Cha)
Disguise......................-1 (0 Ranks, -1 Cha)
Escape Artist...............+3 (0 Ranks, +4 Dex, -1 ACP)
Forgery......................+2 (0 Ranks, +2 Int)
Gather Information.......-1 (0 Ranks, -1 Cha)
Heal..........................+2 (0 Ranks, +2 Belt)
Hide..........................+11 (8 Ranks, +4 Dex, -1 ACP)
Intimidate..................-1 (0 Ranks, -1 Cha)
Jump.........................+3 (0 Ranks, +4 Str, -1 ACP)
Knowledge (Geography).+8 (6 Ranks, +2 Int)
Knowledge (Nature)......+10 (6 Ranks, +2 Int, +2 Synergy)
Listen........................+11 [+13] (9 Ranks, +2 Racial) [+2 vs Giants]
Move Silently..............+9 (6 Ranks, +4 Dex, -1 ACP)
Ride...........................+4 (0 Ranks, +4 Dex)
Search.......................+4 (0 Ranks, +2 Int, +2 Racial)
Sense Motive..............+0 [+2] (0 Ranks) [+2 vs Giants]
Spot..........................+18 [+20] (11 Ranks, +2 Racial, +5 Armor) [+2 vs Giants]
Survival......................+11 [+13] (11 Ranks) [+2 vs Giants]
Swim.........................+? (0 Ranks, +4 Str, -1 ACP)
Use Rope....................+4 (0 Ranks, +4 Dex)

Racial Abilities
Racial Traits: +2 Dex, -2 Con.
Size: Medium
Speed: 30'
+2 Racial Bonus on Listen, Search, and Spot Checks
Low Light Vision
Immunity to Sleep
+2 saves vs Enchantment spells and effects

Class Granted Abilities
Favored Enemy: Giant
Track
Wild Empathy
Combat Style: Archery
-Rapid Shot
Endurance
Animal Companion
-None

Feats
Point Blank Shot
Defensive Archery
Weapon Focus: Composite Longbow
Precise Shot
Improved Initiative
Weapon Specialization: Composite Longbow

Languages Known
Common
Elven
Giant
Hobgoblin

Melee Attack Bonus: +12 (+8 BAB, +4 Str)
Ranged Attack Bonus: +12 (+8 BAB, +4 Dex)

Attacks
Mighty (+4) Composite Longbow of Giantbane +1 (To Hit: +14/+9, Damage: 1d8+7, Crit: 20 x3, Range Increment: 110', Rapid Shot: +12/+12/+7)

Mighty (+4) Composite Longbow of Giantbane +1 vs. Giants (To Hit: +16/+11, Damage: 1d8+11+2d6, Crit: 20 x3, Range Increment 110', Rapid Shot: +14/+14/+9)


Gear
Mighty (+4) Composite Longbow of Giantbane +1 8,800 gp, 3 lbs.
[Becomes a +3 weapon and adds 2d6 extra damage to Giant types.]

Hawkfeather Armor 12,175 gp, 20 lbs.
[Base Item: Studded Leather +1]
[Continuous +5 Competence Bonus to Spot]
[1/Day can activate Armor to grant a +4 Enhancement Bonus to Charisma for 9 minutes]
[3/Day (Swift Action) Cause Armor to Sprout Wings, Gaining Fly 60' for 5 Rounds]

Piercer Cloak 900 gp, 0 lbs
[Contains 3 charges that are renewed each day at dawn]
[Activation Swift (Mental)]
[When activated, all attacks you make this round from higher ground inflict an additional 1d6 damage]
[If you charge from above at least 10 feet, the additional damage increases to 2d6]

Quiver of Ehlona 1,800 gp, 2 lbs.
[Smallest pocket can hold up to 60 arrows or arrow-sized items]
[Medium pocket can hold up to 18 javelin or javelin-sized items]
[Large pocket can hold up to 6 bows, spears, or staves]
[Never weighs more than 2 lbs]

Healing Belt 750gp, 1 lb.
[Continuous +2 Competence Bonus to Heal]
[Contains 3 charges that renew themselves at dawn of each day]
[Can spend charges to heal self or harm undead]
[1 charge heals/harms 2d8 damage]
[2 charges heals/harms 4d8 damage]
[3 charges heals/harms 6d8 damage]
[Activation is a standard action (Command)]

Heward's Handy Haversack 2,000 gp, 5 lbs
[2 side pockets can hold 2 cubic feet or 20 lbs each]
[Large central portion holds 8 cubic feet or 80 lbs]
[Never weighs more than 5 lbs]
[Retrieving an item is a move action that doesn't provoke AoO]

Rations x10 5 gp, 10 lbs
50' Rope, Silk 10gp, 5 lbs
Grappling Hook 1gp, 4 lbs
Masterwork Artisan's Tools 55 gp, 5 lbs
Waterskin 1 gp 4 lbs
Whetstone 2 cp 1 lbs
Dagger 2 gp, 1 lb
60 Arrows 3 gp, 9 lbs (in quiver)
Arrowheads and feathers for 200 arrows (say full price, half weight.) 10 gp, 15 lbs

Potion of Enlarge Person 250 gp, 0 lbs
Potion of Cure Light Wounds x4 200 gp, 0 lbs

Remaining funds: 37 gp, 9 sp, 8 cp.

Background

Enaros prowls the jungles of Xendrik, following the example set by his Patron Ancestor, Ralistar "Tyrantbane", reliving his valliant struggle against the Giant clans that once enslaved the Elven race. Xendrik was the birthplace of the Elves and their rightful homeland. When they freed themselve from the Giants, they sailed off to other lands, but their hardships and their hatred of the Giants were never forgotten. The Valenar, unlike the other factions of Elven society, refuse to turn their backs on the Giants of Xendrik. Their race were slaves once, therefore they must be ever vigillant lest history repeat itself. For many Valenar, Xendrik is a proving grounds for their valor and the skilled warriors can gain great personnal glory by killing their ancient enemy. Enaros, member of a select warband specificly trained for battling the Giants, has volunteered to test himself there. His one regret: he could not bring his beloved steed, Thunder, with him. The jungles of Xendrik are no place for horses.



No animal companion, he doesn't want one atm.
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