New Feats:
Acrobatic Bluff (General)
You can use your Acrobatics skill instead of your Bluff skill to feint and trick in combat . Your opponent opposes the attempt with Sense Motive or Acrobatics (whichever is better).
All-out Attack (General, Fighter)
Prerequisite: Base attack bonus +1.
With an all-out attack, you ignore defense in favor of accuracy. Subtract a number up to 5 from your AC bonus and add the same number to your melee attack roll. You cannot more than double your attack bonus. The changes to attack and AC are declared before you make the attack roll and last until your next action.
Elusive Target (General)
Prerequisite: Dodge feat.
You are expert at dodging and weaving around your foes, making you an elusive target while you're engaged in a melee. When you are fighting in melee combat, others attempting to target you with ranged attacks are at a -8 penalty rather than the usual -4 penalty for shooting into melee combat.
Extra Smite (General)
Prerequisite: Ability to smite.
Each time you take this feat, you can use your ability to smite one more time per encounter than normal.
Special: You can gain Extra Smite multiple times. Its effects stack. Each time you take the feat, you can use your smite ability one additional time per day.
Finishing Blow (General, Fighter)
Prerequisite: Base attack bonus +1.
You can perform a coup de grace as a standard, rather than a full-round, action.
Improved Demoralize (General)
Prerequisites: Cha 13, Intimidate 1 rank.
You can make an Intimidate check to demoralize an opponent in combat as a move action rather than a standard action.
Prone Fighting (General)
You suffer no penalties on your attack rolls for being prone, and opponents do not gain any bonus to hit you with melee attacks while you are prone. Opponents making ranged attacks against you still have -4 on their attack rolls. You can crawl at half your speed rather than the usual 5-feet per move action.
Ride-By Attack (General, Fighter)
Prerequisites: Ride 1 rank, Mounted Combat.
When you are mounted, you can move both before and after you take a standard action, provided your total distance isn't greater than your mount's movement speed.
Two-Weapon Charge (General, Fighter)
Prerequisites: Two-Weapon Fighting, base attack bonus +6.
You can attack with both hands as part of the charge action.
Unbalance Opponent (General, Fighter)
Prerequisites: Dex 13, Dodge
You are skilled at keeping opponents off balance. Choose the target of your Dodge feat normally. That opponent's Strength does not apply to melee attack rolls to hit you, but does still apply to damage.
Changed Feats:
Extra Turning (General)
Prerequisite: Ability to turn or rebuke creatures.
Each time you take this feat, you can use your ability to turn or rebuke creatures one more time per encounter than normal.
Special: You can gain Extra Turning multiple times. Its effects stack. Each time you take the feat, you can use each of your turning or rebuking ability one additional times per day.
some feats taken from various ogl products, for fair use only Hunt Feats:
Mounted Hunt (General)
Prerequisite: Mounted Combat feat, The Hunt ability.
You can use the The Hunt ability while mounted. Only one attack each round gets the damage bonus.
Ranged Hunt (General)
Prerequisite: Point Blank Shot feat, The Hunt ability.
The range you can use your “The Hunt” ability increases by 30 ft.
Special: A character may gain this feat multiple times. Its effects stack.