19th April 2008, 01:46 AM
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#3 (permalink)
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| Community Supporter
Join Date: Apr 2007 Location: Washington State
Posts: 744
| The Terms and Conditions of the GSLs are going to be similar to the current d20 STL. A couple key points found here and are likely to be included in the license (possibly in different language) Quote: |
• "Interactive Game": means a piece of software that is designed to accept inputs from human players or their agents, and use rules to resolve the success or failure of those inputs, and return some indication of the results of those inputs to the users. Success and failure includes any determination wherein one outcome is preferable to another. This includes the random determination of hit points, ability scores, and the like.
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Definition of Character Creation:
Character creation means the process of generating and assigning initial scores to abilities, selecting a race, selecting a starting class, assigning initial skill points, selecting initial feats, selecting initial talents, selecting an occupation, and picking an initial alignment. You may, at your option, refer readers to the section on Character Creation in the Dungeons & Dragons Player's Handbook or d20 Modern Roleplaying Game, including references to any of the named steps in the process for character creation. Character creation does not include creating or modifying the description of a race, a class, a skill, a talent or a feat.
You may indicate that a player should use a race, class, ability, etc., presented in a Covered Product in addition to, or exclusive of, those presented in the Dungeons & Dragons Player's Handbook or d20 Modern Roleplaying Game. In no way should this paragraph be construed to allow you to present the process for creating a character as defined in the previous paragraph.
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Definition of Applying the effects of Experience to a Character:
Applying the effects of Experience to a Character means the process for comparing the accumulated experience point total of a character to a chart to determine if the character's level should be incremented. If the experience level of a character exceeds threshold values as defined by the chart, the character is modified in a specified fashion.
Specifically, Applying the effects of Experience to a Character means incrementing the character level of a character by incrementing a class level by one rank, or by adding a new class at first level, and describing how to allocate new skill points, select new feats, select new talents, or gain new class-level linked abilities.
Applying the effects of Experience to a Character does not include creating or modifying an experience point chart or defining a new class (including describing what benefits that class provides at each level).
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Mandatory Restrictions:
No Covered Product may contain rules or instructions of any kind that:
• Describe a process for Creating a Character
• Describe a process for Applying the Effects of Experience to a Character
No Covered Product may change or extend the definition of any Defined Game Term as enumerated in this Guide.
No Covered Product may include “Miniatures.”
No Covered Product may use the term “Core Book” on its cover, title, advertising, or self-reference.
No Covered Product may be an "Interactive Game" as defined in this Guide.
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__________________ Scott Rouse
SR. Brand Manager - Dungeons & Dragons
Wizards of the Coast |
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