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Old 30th April 2008, 07:10 PM   #9 (permalink)
Blackrat
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Blackrat Orc Berserker (Lvl 4)
Deurr

Ubese Soldier 5/ Scoundrel 1
Force Points 8
Init 10; Senses: Perception 8+2
Languages Ubese, Ubeninal, Basic, Binary, Huttese.
---------------------------------------------
Defenses Ref 20 (flatfooted 17), Fort 20, Will 16
Hp 70; Treshold 20
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Speed 6 (4)
Melee 7
-Force Pike +7 (2d8+5)
-Unarmed +7 (1d6+5)
Ranged 7
-Heavy Blaster Rifle +7 (3d10+3)
-Point Blank +8 (3d10+3)
-Missile Launcher +7 (6d6+3) Burst
Base attack 5
---------------------------------------------
str 15, dex 14, con 12, int 17, wis 10, cha 8
(4th level Str & Int +1)
Talents: Demolitionist x2, Armored Defence, Personalized Modifications,

Feats: Armor Profiency (Light, Medium), Weapon Proficiency
(Simple, Pistols, Rifle, Heavy, Adv. Melee), Skill Focus Mechanics, Point Blank Shot, Tech Specialist,
Martial Arts I,

Skills: Endurance 9, Initiative 10, Knowledge Tactics 11, Mechanics 16,
Perception 8, Pilot 10,

Possessions:
Armored Flightsuit 4000+200
-Helmet Package 4000
-Scrambler 400
-Ubese Breather

Explosive charge x2 3000+150
Remote detonator x4 1200+15
Thermal Detonator x2 4000+1000
Missile Launcher 1500+300
Heavy Blaster Rifle 2000+400
Ubese Force Pike 650+65

Bandolier 100
Power Pack 25
Energy Cell x 2 20
Utility Belt 500
Breathmask + filter 225
250 Credits

Ubese traits

Ability Modifiers: +2 Dex, -2 Con.
Medium-size.
Speed: Ubese base speed is 6 squares.
Xenophobic: An Ubese untrained in Persuasion may not add 1/2 his character level to Persuasion checks when dealing with members of other species.
Additionally, other species may not choose to reroll Persuasion checks against Ubese, even if they would normally be able to do so through a Talent or Species trait.
Survival Instinct: See Ithorian trait (SECR page 28).
Conditional Bonus Feat: An Ubese with Mechanics as a trained skill gains Skill Focus (Mechanics) as a bonus feat.
Bonus Feat: Ubese gain Armor Proficiency (light) as a bonus feat.
Automatic Languages: Ubese and Ubeninal (Ubese sign language).

Background
Deurr is a former member of pirate group who joined the rebellion after running into trouble with imperial law. His skills at handling explosives are legendary and there are not many who can find vulnerable spots to place charges as well as Deurr. Having once destroyed a hangar full of fighters with explosives he has a reputation as a brag. Not many believe that this exploit is true. At the great battle at Yavin Deurr was tasked at mining the countryside in preparation of inevitable invasion. Now that the imperials have finally managed to gather their forces after their defeat, the base is being evacuated. Deurr agreed to remain with the last group to oversee the destruction of the archives and everything else the imperials might use against them.
Attached Thumbnails
star-wars-rebels-style-pcs-deurr.jpg  
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Last edited by Blackrat; 24th October 2008 at 09:52 AM..
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