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Old 28th May 2008, 12:16 AM   #371 (permalink)
Halford
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Halford Hobgoblin Soldier (Lvl 3)
Erf Rasbaer (Friendly Greentree) APPROVED for level 2

Code:
Name: Erf Rasbaer (means friendly greentree in Gnome)
Class: Druid 2
Race: Forest Gnome
Size: Small
Gender: Male
Alignment: Neutral Good
Deity: Verdante
 
Str:  6 -2 ( 0p.)  -2 racial   Level: 2        XP: 1113
Dex: 12 +1 ( 4p.)              BAB: +1         HP: 22 (2d8+8)
Con: 18 +4 ( 10p.) +2 racial   Grapple: -5     Dmg Red: -
Int: 14 +2 ( 6p.)              Speed: 20 ft    Spell Res: -
Wis: 16 +3 ( 10p.)             Init: +1        Spell Save: 13 + spell level
Cha:  8 -1 ( 0p.)              ACP: -2         Spell Fail: -
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10     +2   +2    +1    +1                 16
Touch: 12              Flatfooted: 15
 
                         Base   Mod  Misc  Total
Fort:                       3    +4    +0     +7
Ref:                        0    +1    +0     +1
Will:                       3    +3    +0     +6
 
Weapons:                Attack   Damage     Critical
Dagger                       0    1d3-2      19-20x2
Sling                       +3    1d3-2         20x2
 
Spells Per Day: 0th 4, 1st 3
 
Languages: Gnome, Sylvan, Elven, Druidic, Common, Dwarven, and a basic languge in which he can communicate with forest creatures.
 
Abilities: SQ Forest Gnome Traits
Animal Companion (Riding Dog called  Fenenn which means sturdy companion in Gnome), 
Nature Sense, 
Wild Empathy (+1)
Woodland Stride
 
Forest Gnome Traits (Ex)
These traits are in addition to the rock gnome traits, except where noted. 
 
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. 
 
+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. 
 
Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
 
+4 racial bonus on Hide checks, which improves to +8 in a wooded area. 
 
Gnome Traits (Ex) Only those NOT NEGATED by Forest Gnome Traits and revelant to Erf included.
 
Gnomes possess the following racial traits. 
 
+2 Constitution, -2 Strength. 
 
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. 
 
A gnome’s base land speed is 20 feet. 
 
Low-light vision. 
 
+2 racial bonus on saving throws against illusions. 
 
+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). 
 
+2 racial bonus on Listen checks. 
 
+2 racial bonus on Craft (alchemy) checks. 
 
Favored Class: Bard. 
 
Feats: Scribe Scroll
 
Skill Points: 30       Max Ranks: 5/2.5
Skills:                  Ranks  Mod  Misc  Total
Concentration                5   +4           +9
Diplomacy                    3   -1           +2
Handle Animal                5   -1    +4*    +4 or *+8 Animal Companion
Hide                         0   +1    +6     +7 or +11 in Woodland area (+4 size, +4 racial, -2 ACP).
Knowledge Nature             4   +2    +2     +8 Nature Sense gives bonus.
Listen                       4   +3    +2     +9 racial bonus.
Ride                         4   +1    -2     +3 or *+5 for staying in saddle
Spellcraft                   5   +2           +7
Spot                         0   +3           +3
Survival                     0   +3    +2     +5 Nature Sense gives bonus.
 
Equipment:                      Cost  Weight  Charges
Explorer's Outfit                0gp     0lb
Holly and Mistletoe              0gp     0lb
Dagger x2                        4gp     1lb
Sling                            0gp     0lb
Bullets, Sling (17)              2sp  4.25lb 12 In Saddle Bags.
Leather Armor, small            10gp   7.5lb
Heavy Wooden Shield              7gp     5lb
Belt Pouch                       1gp 0.125lb
Everburning Candle             Found     0lb (Party Item)
Silver Dart x 2                Found     1lb In Saddle Bags.
Painted Playing Cards          Found    ??lb In Saddle Bags
Wooden Box                     Found    ??lb In Saddle Bags
Rations Trail (per day) x3     1.5gp  0.75lb In Saddle Bags                              
Sack x2                          2sp  0.25lb In Saddle Bags
Bedroll                          1sp  1.25lb In Saddle Bags
Chunks of Meat x 13              6gp     6.5lb In Saddle Bags
Military Saddle                 20gp    15lb On Animal Companion - Half weight for Medium mount
Saddle Bags                      4gp     4lb On Animal Companion - Half weight for Medium mount.
Total Weight: 14.875lb             Money:  36gp  5sp  0cp
 
                          Lgt   Med   Hvy  Lift  Push
Max Weight:                15    30    45    90   225
 
Fenenn's load = 76.125lb inc. Erf.
 
Age: 111 (Forest Gnome live to be 500)
Height: 2'01"
Weight: 29lb
Eyes: Large Black
Hair: Unruly brown
Skin: Mottled Green Brown
 
Fenenn
Size/Type: Medium Animal 
Hit Dice: 2d8+4 (13 hp) 
Initiative: +2 
Speed: 40 ft. (8 squares) 
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 
Base Attack/Grapple: +1/+3 
Attack: Bite +3 melee (1d6+3) 
Full Attack: Bite +3 melee (1d6+3) 
Space/Reach: 5 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision, scent 
Saves: Fort +5, Ref +5, Will +1 
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* 
Feats: Alertness, TrackB 
 
Carrying Capacity
A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. 
 
Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. I have no idea what actually constitutes being trained for War, seems to be up to DM interpretation.
 
Skills
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. 
 
Tricks: Combat Riding (see below), and 1st level Druid trick is attack again so Fenenn can attack creatues of all types.
 
Combat Riding: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.  Warhorses and riding dogs are already trained to bear riders into combat, and they don’t require any additional training for this purpose.
Description: Erf stands a mere 2' 2” high and has mottled greenish brown skin. He has large dark eyes that dart around furtively under an unruly mass of brown hair. He is protected by his faithful companion Fenenn a massive wolf hound whose shaggy coat grants the pair an oddly coordinated appearance.

Personality: Erf lives up to his name he is extremely friendly and loyal, though he is a little awkward socially and rather shy at first. His love for animals sometimes gets him into trouble, he still has scars from "The Incident with the Bear", and he cannot abide mistreatment of any animal wild or otherwise.

Unlike most of his kind who remain reclusive within their forest homes Erf is intensely curious about the civilized world. He finds City life both frightening and exhilarating and seeks to promote harmony between it and the natural world. A devoted follower of Verdante Erf believes that the development of civilization is part of a great cycle of all things and simply attempts to smooth the transition. Standing barely over two feet high he has come to hate bullies and is always keen to help the little guy, both literally and metaphorically.

Backstory: Erf spent the first hundred years of his life living amidst the vast Ebondark Forest in the Earth lands with his tribe the Owwed (means something like cherished diamond in Gnome). Erf became the pupil of the great Druid Vanuran (means dedicated keeper in Gnome), though they spoke seldom with Vanuran often frustrating Erf with cryptic pieces of wisdom and making the younger gnome think harder than his light hearted nature felt comfortable with.

One day Erf happened across a strange wolf-like creature near the edge of the forest and followed its trail. The dog, as Erf later learned the creature was known, lead him to the beginnings of the small Village of Daunton. As a guardian of the forest Erf took it upon himself to watch this strange and troubling development, quickly befriending the dog – Fenenn is a distant ancestor of this animal. Gradually Erf became known to the Villagers befriending some of the children whom – from Erf's point of view – grew rapidly to adulthood. Erf became fascinated by his new found friends tales of civilization and eventually plucked up the courage to head for the great population centers deeply skeptical of the unbelievable idea of thousands of people.



Tracking XP
Urn Your Pay Total = 1113xp
Carlos Cloudsong & 3x Bandits = 263xp
Negotiating a peaceful way through the swamp = 100xp
2x Ghouls = 150xp
Dart Trap = 100xp
Roleplaying = 50xp
+663 XP for the above
8x Tiny Monsterous Centipedes = 100xp
Crocodile = 150xp
3 months of play time = 150xp
Roleplaying = 50xp
+450 XP from the above


Tracking Equipment

7x Chunks of Meat eaten or thrown to monsters
3 Sling bullets used takes 3 from saddlebags so that he is carrying 5 again.
2gp spent on ale, gp now = 21.
15gp from sale of Shortbow, gp now = 36
1x Trail rations eaten
Currently carrying an Everburning Torch, in Candle form, for the party. Assuming normal Candle weight of -
Carved wooden box with a set of painted playing cards placed in saddle bags.
2x Silver Darts aquired


Tracking Craft Points
1st level 150
2nd level 300
Scribe Scroll 500
Total = 950


Erf Facts
Erf's Grandmother is 502 and still going strong.
Erf's Mother is dead.
Forest Gnomes live in burrows and inside trees, Erf prefers trees.


Erf's to do list
Deal with Carlos Cloudsong
Hire a wagon and bring weapons to the Lizardfolk
Attached Thumbnails
record-official-character-thread-erf-pic.jpg  

Last edited by Halford; 23rd November 2008 at 04:53 PM..
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