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Originally Posted by Mr Jack I write computer games for a living. Everything I produce gets pirated. Data from various game releases shows that an early, or pre-release, pirate will reduce first month sales by 5-20%. Now, D&D is likely to suffer less due to the superiority of the print product but I'd still expect them to lose a non-trivial number of sales, and a non-trivial amount of money over this. Yes, there would have been scans up within hours, but the pre-release nature of these leak will be more harmful.
As for taking down torrents, and the like, yeah, you can't beat them but if you do nothing the problem gets worse and you lose more sales. |
Where are you getting this information is my question I have yet to see any even close to reliable data that piracy hurts sales by anywhere even approaching 20%.
In fact software wise for games I'd like to give an example. I own a copy of Heroes of might and Magic V but I used a downloaded (cracked) copy of the Exe so I can play the game without the CD in the drive. I did in fact purchase the game and I downloaded a "copy" of something I already owned. That download did not cause anyone a lost sale. It just caused me to waste time and bandwith because of retarded anti-piracy meaures.