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Originally Posted by DerekSTheRed You're not be asked to pay for information, you're being asked to pay for the time (and by extension creativity) it takes to create that information. In that regard, illegal downloading without paying for the physical books is morally wrong since you're not paying your share of that designer's time.
Derek |
Exactly! But does every player around the table have to purchase their own set of books in order to be "supporting" the creators? Of course not. But where is the line? If I buy all three core books and run a game with 5 players (who haven't bought any books), then is this okay?
What if I run 2 different campaigns with different players and NONE of them have bought the books? Is this okay?
My point is that X number of people who purchase any information will result in X + Y number of people accessing that same information. Every company knows this and it's always been that way. They key is to make sure that X number of people still buy books. Thus, the act of downloading or copying is really mute, as long as X people purchase the product.
Anything else is just a measure of profit. Wouldn't it be MORE profitable if EVERYBODY playing HAD to buy their own books? There are extremes on both ends... Nobody buys books (0 profit and company fails) and EVERYBODY buys books (max profit). The reality is in-between and it always has been.