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Old 29th May 2008, 11:55 PM   #155 (permalink)
Novem5er
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Join Date: Dec 2007
Posts: 217
Novem5er Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Thasmodious
It's so messed up that not even the author or artist actually owns the intellectual property they create. You can create whatever you want. But if you want to actually make a living or have your work seen or heard (you know, in the sense that art elevates all of humanity), you have to sell your soul to some company who then owns the work you produce
Another fine point! Forgive me if I'm wrong about the specifics of this next statement, but I think it generally applies:

Mike Mearls (et all designers) already got paid to "create" the information. The artists already got paid to create the artwork in the corebooks. The visual design team and copywriters got paid to put the books together. The printing press already got their money. WotC already paid for all this... and it is WotC mission to make that money back by distributing that work, plus X% to make a profit.

What % of D&D players are required to purchase the books to make their money back? What % of players need to purchase books for them to make their expected profit?

Look the IDEAL model for WotC is that 100% of players buy the books. Their worst-nightmare is that 0% of players buy the books. As fans of the books, we don't want that to happen either, or else they wont pay Mike Mearls (et all) to create NEW books.

We already don't expect 100% of players to buy books... but what is our expectation? 50%? 70%? As long as WotC is making their investment back, plus x% for their trouble, then the difference between 60% or 70% player/purchase is a question of corporate profit, not morality.
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