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Originally Posted by Novem5er Another fine point! Forgive me if I'm wrong about the specifics of this next statement, but I think it generally applies:
Mike Mearls (et all designers) already got paid to "create" the information. The artists already got paid to create the artwork in the corebooks. The visual design team and copywriters got paid to put the books together. The printing press already got their money. WotC already paid for all this... and it is WotC mission to make that money back by distributing that work, plus X% to make a profit.
What % of D&D players are required to purchase the books to make their money back? What % of players need to purchase books for them to make their expected profit?
Look the IDEAL model for WotC is that 100% of players buy the books. Their worst-nightmare is that 0% of players buy the books. As fans of the books, we don't want that to happen either, or else they wont pay Mike Mearls (et all) to create NEW books.
We already don't expect 100% of players to buy books... but what is our expectation? 50%? 70%? As long as WotC is making their investment back, plus x% for their trouble, then the difference between 60% or 70% player/purchase is a question of corporate profit, not morality. |
Are you saying you would only illegally download from a "big" company but not from a little guy that barely scrapes by? Are you going to audit each company's financial records to make sure your illegal download isn't hurting their bottom line?
IMO illegal downloading is a habit and once you start doing it, you will rationalize every illegal download in a slippery slope fashion until you stop rationalizing it and just do it without thinking of the consequences. I know, I used to just that.
Derek