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Originally Posted by Mort_Q It is my intent to design/choose monsters based on what powers and feats the players pick. That is to say, if someone focuses on fire, they'll get fire vulnerable, and fire neutral, and fire resistant opponents.
Let 'em shine, then make 'em sweat.
Particularly recurring villain nemesis types.... if you keep burning them, they're going to get smart about it. |
I agree I like to build some encounters where the players choices really shine and others where they are severely hampered.