Sorry it's been so long since I last posted (though I'm not alone in that). The last couple of weeks have been especially busy. Anyhow, the latest revision of Chapter 5 is up, at the same URL as above. Notable changes from the previous version include:
- Revamped rules on the effects of magic and tech potentials, as per BlackJaw's suggestions.
- Slight changes to the rules for antimagic and antitech zones, as per barsoomcore's suggestions, including renaming "null-magic" and "null-tech" to "magicless" and "techless".
- A new paragraph on how the temperature rules apply to the Monster Manual's "Climate/Terrain" listing.
- Reworded gravity rules and the addition of a quick-reference chart. I couldn't bring myself to delete all references to absolute gravity values, but I changed most of them to say "every level" instead of "every 0.2 G". This made the rules for long-term Strength changes much clearer,
IMO.
- Reworded rule regarding the effect of gravity on falling damage (which I realized was vague and potentially illogical).
- Reduction of the maximum gravity limit from 300% of the racial baseline to 200%, mainly because the chart of gravity levels would have been seriously lopsided otherwise. However, I also spread out the subdual damage more evenly (1d4 per hour at 200% and 1d4 per minute at 300%, +1d4 per additional 100% increase). Previously it jumped from no damage at 280% to 2d4 per minute at 300%.
That's about it, aside from cosmetic changes such as switching the last two sidebars around (to match the order they're referenced in) and adding more contractions (something I tend to neglect when writing) to make it sound less stilted. Chapter 6: Character Creation will follow soon, though I'm not making any promises about when, 'cause I know I won't be able to keep them.
Wyvern