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Originally Posted by mattdm I'm concerned, though, because the character in the current graphic appears to be in the process of donning latex gloves, and I'm a bit worried about what he/she is going to do next. |

Curses, you've tracked down the secret of my clip art!
(this was originally the silhouette of some generic painter guy with workboots and an apron). I figured throwing a sword-sheath on there and a little belt-bag would "fantasy" him up, but maybe I can tweak him so it looks like he's adjusting his bracers or something.
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Originally Posted by cthulhus_pinky With the magic item tracker, you could put in a check box to track the daily powers used, like the official one. |
Good call. Will do.
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Originally Posted by Serensius Loved it! You should definitely keep it, it makes the sheet unique and more visually interesting. It also seems like it would make keeping track of your stuff much easier. |
I'm so glad the paper-doll is getting a positive reception. I think it's okay to sacrifice some space for certain aesthetic considerations, I was just worried that it was taking it too far.
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Other thoughts:
1. The top logos don't look right. I understand that the are probably just placeholder, but they just put me off as soon as I saw the sheet
2. The little headlines, Ability Scores, Reactions, Hit Points and so on, should use a larger font so it's easier to spot them right away
3. Indicating somewhere that you include 1/2 your level to ability checks would be nice
4. Gray boxes are both aesthetic and easy on the printer, good call
5. Maybe include which ability scores apply to which defense in small print (like Wisdom and Charisma for Will)
6. More fields in the skills section to sort the various bonuses after. Having more misc fields is never bad
7. Just a suggestion: have a field for page numbers in the feat and power lists? Kind of struck me as something that might be useful
8. I realize you're probably pressed for space, but the power section is too small. At least this close to release, you're going to want to have more room to write your powers in, so you don't have to go back and check the book all the time.
9. Move at-will powers to basic attacks? Seen some character sheets do this, seems practical
10. Maybe include some bullet points in the power list? Bullet points are always good
11. Equipment section: Maybe sort it in a table of sorts, with a field for location (ie, which bag you keep it in or similar) and weight
Overall, it looks and reads quite nicely, although some areas need more definition. Looking forward to see how this progresses! |
1. Yeah, they are placeholders, and I need something better. I do like the slightly homebrew scratchiness of the typography, but these could definitely be better quality and more cohesive with the rest of the sheet.
2. Duly Noted, will try to squeeze another point or two out of them.
3. Yes! Thank you for pointing this out. I know it's sort of a learn-once and never need to see it again sort of thing, but it's important to me that this sheet be new-player friendly.
5. Already done, just haven't released 0.3 yet because I've been waiting for more changes. I also sorted the abilities to be in proper 4.0 order (Con before Dex).
6. Yeah. The skills and feats section has been easily the most challenging part of the first page to design. I'm about 50% convinced I should move the feats to page two, which would make plenty more room for the skillbox.
7. Interesting. If I can fit it, I think this is a great idea.
8. As noted in the OP, page 3 is going to be a 6-up of Power cards. I may get rid of the Power index completely, although I have a 3-page folded-over Character sheet idea I'm brewing up.
9. This does make sense, but I'll have to look up how many at-will powers PCs potentially get in total. I could see this taking up a significant amount of page real estate.
10. Mmmaybe. As mentioned, I may get rid of the Power Index.
11. This was actually my original idea, but I'd hate to constrain player's creativity as to how they want their characters to sort their stuff. I'll have to think on it, or maybe I'll release several versions.
Thanks again for all the great commenting! New version up either later tonight or tomorrow night.