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Join Date: May 2003 Location: Knifes Edge
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| Bheazir, half-elf rebel-warlord of Evenfall. The character
Name: Bheazir
Race: Half elf
Class: (Inspiring) Warlord
Role: Leader
Level: 1 Appearance:
Lithe and lissom, Bheazir is not a very imposing figure, leaning physically closer to his elven than to his human ancestry. His mist-grey eyes are watchful under strands of his blonde, almost white hair that could certainly use a new cut. His clothing is functional and well worn; showing patches and stitches in many places, but seems generally well cared for. Background:
Bheazir is a half-elf native to Evenfall. Ever since growing up, Bheazir exhibited a strong and fierce sense of justice, which often brought him at odds with the local authorities. His life has been an ongoing struggle to make his place in the town. Reckless words and unwise actions however have earned Bheazir a reputation as a troublemaker with the guard. He’s infamous for some ill-advised campaigning against some of the more openly abusive town guards both openly and in secrecy. Background (extended) Home & Family
Bheazir lives in a small cottage on the fringes of Evenfall with his grandfather Dhealain, an old, introverted man whose disfiguring scars and crippled leg are believed to date back to the second flight. Though the old man can barley walk upright through town and has never been regarded as a thread by Norsten, village gossip has it that he was once served as captain or possibly even knight in one of the now-gone city states to the west. 'The Bloodscale incident'
Among other things, Bheazir is suspected by Norsten to be involved in a recent mid-night scramble started by two masked vigilantes at the house of guardsman Skravress, a foul-tempered Dragonborn guard nicknamed ‘the Bloodscale’ by the folks of Evenfall. The incident was covered up quickly and quietly as not to engender stories of rebellion. Rumours have it, however, that a sizable stash of valuables from travellers and townsfolk the Bloodscale had secretly pocketed for himself was uncovered. Many townsfolk hope that the bullying guardsman will in the future be reigned in and possible disciplined by Norsten and his constable. Bheazir & Akhara the Rogue
As recurring 'guest' in prison, Bheazir came to know the Dragonborn serf Akhara, who habitually spends his nights there. At first, it was mainly young Bheazir talking to the outcast Dragonborn, railing against injustice done to Evenfall and it's people or hatching poorly conceived schemes to right some wrong. Akhara usually listened without comment. In time however, the Half-elf and the Dragonborn became to respect each other, Bheazir gaining some insight into the misdeeds done to Akhara, who in turn recognised a more steady sense of justice behind Bheazir’s often haywire plans. Bheazir wears a leather bag and sword belt crafted by Akhara and has become adept in speaking Draconic
Abilities Code: Ability scores
Strength : 16 (+3) Hit points : 32
Constitution : 15 (+2) Bloodied : 16
Dexterity : 12 (+1) Surges : 8
Intelligence : 10 Surges/day : 9
Wisdom : 11 Initiative : +3
Charisma : 16 (+3)
Defenses:
Armour class : 17
Fortitude : 14
Reflex : 12
Will : 14
Skills
Athletics (Str): + 8 (trained)
Bluff (Cha): + 3
Diplomacy (Cha): +10 (trained; +2 racial bonus)
Endurance (Con): + 7 (trained)
Heal (Wis): + 5 (trained)
Insight (Wis): + 2 (+2 racial bonus)
Intimidate(Cha): + 3
Streetwise(Cha): + 3 Languages:
Common, Draconic, Elven Feats
Toughness Weapon Proficiency:
Simple melee, military melee, simple ranged
Size: Medium
Speed: 6 squares (5 in armour)
Vision: Low-light
Powers Racial traits & class featuresCombat leader (Class feature)
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative. Group diplomacy (Racial trait)
You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks. Inspiring Presence (Class feature)
When an ally who can see you spends an action point to take an extra action, that ally also regains 3 lost hit points. Inspiring Word (Class feature; 2/encounter) Minor Action, Close burt 5
You or an ally in the burst can spend a healing surge and regain an additional 1d6 hit points. Basic attackLongsword Standard action, Attack: +6 vs. AC; Damage: 1d8 +3 Throwing axe Standard action, Attack: +3 vs. AC; Damage: 1d6 +1 At-will:Furious smash (Class) Standard action, Attack: +6 vs. Fortitude; Damage: 3
One ally adjacent to either you or the target applies +3 as a power bonus to the attack roll and damage roll on his or her next attack against the target. Wolf pack tactics (Class) Standard action, Attack: +6 vs. AC; Damage: 1d8 +3
--- assist to set up lots of flanking --- Encounter: Hammer and Anvil (Class) Standard action, Attack: +6 vs. Reflex; Damage: 1d8 +3
--- should re-connect missed sneak attack opportunities.., the charismatic commander's strike! --- Tide of Iron (Half elf dilettante) Standard action, Attack: +6 vs. AC; Damage: 1d8 +3
--- push target 1 square, option to shift into square --- Daily:Bastion of Defense (Class) Standard action, Attack: +6 vs. AC; Damage: 3d8 +3
Allies within 5 squares gain a +1 power bonus to all defences until the end of the encounter, as well as 8 temporary hit points.
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"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death"
-- Smaug, the Dragon, "The Hobbit"
Last edited by Zweischneid; 17th July 2008 at 10:57 PM..
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