Delia Tennim
Human Rogue level 1
Unaligned
Strength 14 (+2)
Constitution 13 (+1)
Dexterity 18 (+4)
Intelligence 8 (-1)
Wisdom 10 (+0)
Charisma 14 (+2)
Armor Class 16, Fortitude Defense 13, Reflex Defense 17, Will Defense 13
Initiative +4, Speed 6
HP 30 (Bloodied 15, Healing Surge 7, Surges per day 7)
BASIC ATTACKS
Dagger (+8 vs. AC, 1d4+4 damage)
Shuriken (+7 vs. AC, 1d6+4 damage, range 6/12)
FEATS: Backstabber, Toughness
RACE FEATURES: Human: +1 Fort, Reflex, Will; +1 at-will power, feat, trained skill
LANGUAGES: Common, Elven
SKILLS: Stealth +9, Thievery +9, Acrobatics +9, Bluff +7, Insight +5, Perception +5, Streetwise +7
EQUIPMENT: Leather Armor, 2 Daggers, 10 shuriken, Standard Adventurers Kit, Thieves' Tools, Fine Clothing, 6 gp
CLASS FEATURES: Proficiencies: Cloth armor, Leather Armor, Dagger, Hand crossbow, Shuriken, Sling, Short sword; First Strike (have combat advantage against anyone who has not acted), Rogue Tactics - Artful Dodger (gain bonus to AC equal to Charisma against attacks of opportunity), Rogue Weapon talent (higher damage on Shuriken, +1 to attack roll with dagger), Sneak Attack +2d8 (1/round, when having combat advantage, deal additional damage)
EXPLOITS:
At-Will Exploits:
Deft Strike (Melee or Ranged) (dagger: +8 vs. AC, 1d4+4 damage OR shuriken: +7 vs. AC, 1d6+4 damage, shift up to 2 squares before attack)
Piercing Strike (Melee) (dagger: +8 vs. Reflex, 1d4+4 damage)
Sly Flourish (Melee or Ranged (dagger: +8 vs. AC, 1d4+7 damage OR shuriken: +7 vs. AC, 1d6+7 damage)
Encounter Exploits:
Positioning Strike (Melee) (dagger: +8 vs. Will, 1d4+4 damage, slide target 3 squares)
Daily Exploits:
Easy Target (Melee or Ranged) (dagger: +8 vs. AC, 2d4+4 damage OR shuriken: +7 vs. AC, 2d6+4, target slowed and grants combat advantage)