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Old 16th June 2008, 07:51 PM   #2 (permalink)
saric
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Join Date: Feb 2008
Posts: 46
saric Goblin Sharpshooter (Lvl 2)
Heroic Powers

Bard Powers
Your bard powers are called spellsongs. Some are better for the musician and some are better for the spellblade. But a bard can choose any power when making a power selection.

Level 1 At-Will Spellsongs

Inciting Strike - Bard Attack 1
By striking in a skilled fashion, your allies are inspired to fight longer.

At Will ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[w]+Dexterity modifier damage, and one ally you can see gains temporary hit points equal to your Intelligence modifier + one-half your level.
Increase damage to 2[w]+ dexterity modifier at 21st level.

Improvised Jab - Bard Attack 1
You attack your foe in an unorthodox manner, allowing one of your comrades to take advantage of the situation.

At Will ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[w] + Dexterity modifier damage. One ally within 5 squares gains a power bonus to on its next attack roll against the target equal to your Dexterity modifier.
Increase damage to 2[w]+ dexterity modifier at 21st level.

Inhibiting Song - Bard Attack 1
You sing or play a strange verse, distracting your foe's attention from your allies.

At Will ✦ Arcane, Thunder, Implement
Standard Action Ranged
5
Target: One creature
Attack: Charisma vs. Will
Hit: Deal damage equal to your Charisma modifier, target takes a penalty to attack rolls equal to your Intelligence modifier.

Warning Yell - Bard Attack 1
You shout at your opponent, giving your ally enough time to recover.

At Will ✦ Arcane, Thunder, Implement
Standard Action Ranged
5
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8+ Charisma modifier thunder damage and one ally within 5 squares of you can make a saving throw.
2d8 + Charisma modifier at 21st level.


Level 1 Encounter Spellsongs

Distracting Shout - Bard Attack 1
By yelling an insult or just making a loud noise, your opponent lowers his guard for a second. Just enough time for your ally to take advantage.

Encounter ✦ Arcane, Implement, Thunder
Standard Action Ranged
5
Target: One creature.
Attack: Charisma vs. Will.
Hit: 1d10+Charisma modifier thunder damage, one ally adjacent to the target gets a basic melee attack against it as a free action. Your ally adds your Intelligence modifier to the damage.

Critical Strike - Bard Attack 1
By seizing the moment to attack, you motivate your allies to press on and rout your opponent.

Encounter ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Special: Must be flanking while making this attack.
Hit: 1 [w] + dexterity modifier damage, and all allies within 3 squares gain a +2 power bonus to attack rolls against the target until the end of your next turn. In addition, one ally within 5 squares can spend a healing surge.

Amplifying Verse - Bard Attack 1
As you strike, you chant a heroic motto that allows you and your ally to concentrate on the flow of battle.

Encounter ✦ Arcane, Weapon
Standard Action Melee
Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1 [w] +Dexterity modifier damage, you and one ally within 5 squares gain +1 power bonus to attack and defenses until the end of your next turn. In addition, your ally gains temporary hit points equal to your Intelligence modifier + one-half your level.

Phantom Blow - Bard Attack 1
After you strike, your foe sees shadows approaching at every angle, opening up potential assaults.

Encounter ✦ Arcane, Weapon, Illusion
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC.
Hit: 1 [w] + Dexterity modifier damage and target is considered flanked until the end of your next turn.

Level 1 Daily Spellsongs

Burst of Awe - Bard Attack 1
With a flick of your wrist and an intoned word, a burst of light staggers your foes and gives your allies new hope.

Daily ✦ Arcane, Implement, Thunder
Standard action Close
burst 2
Target: Each enemy in burst
Attack: Charisma vs. Will.
Hit: The target is dazed until the end of its next turn.
Effect: You and all your allies in the burst regain 5 hit points and receive 5 temporary hit points + your Charisma modifier.

Accelerated Strike - Bard Attack 1
You strike hard and fast, inciting your allies to follow your example.

Daily ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[w] + Dexterity modifier.
Effect: Until the end of the encounter, you and your allies within 5 squares can shift as a minor action.

Tasha's Hideous Laughter - Bard Attack 1
With a twist of your fingers and a quick joke, an opponent falls to the ground laughing uncontrollably, uplifting the chaos of combat if but for a few seconds.

Daily ✦ Arcane, Implement, Charm
Standard Action Ranged
5
Target: One creature
Attack: Charisma vs. Will
Hit: Target falls prone and is stunned (save ends)
Effect: Until the end of the encounter, you and each ally within sight, gain a +2 power bonus to attack rolls against the target.
Special:If the target is of a different race, it gains a +2 bonus to its save because humor doesn't translate well.

Shadow Image - Bard Attack 1
You close your eyes and imagine a goblin walking across the bridge.

Daily ✦ Arcane, Implement, Illusion
Standard Action Ranged
1 square within 10 squares
Target: One square (see below)
Attack: Charisma vs. Will.
Hit: 1d6+ Charisma modifier damage (only when illusion attacks)
Miss: Target realizes its an illusion and is now immune to the spell.
Effect: You make a visual illusion of an object or creature or force that occupies a square. The illusion cannot go further than 10 squares from you or out of line of sight.
You can move your image up to 6 squares as a minor action and make it attack as a move action. if you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of your next turn.
Sustain Standard: Illusion lasts until the end of your next turn up to a maximum of 5 minutes.

Grease - Bard Attack 1
By either humming a tune or chanting mystical words, you conjure a field of an oil-like substance, which covers a creature or the ground beneath your opponents.

Daily ✦ Arcane, Implement
Standard Action Ranged
burst 2 within 10 squares
Target: Each creature in burst or one creature
Attack: Charisma vs. Reflex
Hit (burst): Target is knocked prone. This power lasts until the end of your next turn. Any creature that enters the area is subject to another attack. You can dismiss this effect as a minor action.
Hit: (creature):Drop one item to the ground that is in target’s hands, your choice. The target is so slippery that he or she gains a +4 power bonus to escape grabs, and a -4 penalty for attempting grabs. This effect lasts until the end of your next turn.



Level 2 Utility Spellsongs

Refreshing Song - Bard Utility 2
You hum a simple tune of encouragement putting your ally's mind at ease.

Daily ✦ Arcane, Healing
Standard Action Melee
touch
Target: You or one creature
Effect: The target gains the effect of a second wind. Add your Intelligence modifier to the hit points regained.
Special: This power's effect does not count as the target's second wind for the encounter.

Improvisation - Bard Utility 2
Hit him with the chair!

Encounter ✦ Arcane
Minor Action Ranged
5
Targets: You or one creature
Effect: The target gains a power bonus to attack rolls and skill checks equal to your Intelligence modifier until the end of your next turn.

Inspirational Boost - Bard Utility 2
With an encouraging medley, you give your allies a renewed resolve.

Encounter ✦ Arcane Minor Action Close burst 5
Target: You and each ally in burst
Effect: The targets gain a +2 power bonus to their attack rolls and defenses until the end of your next turn.

Lively Step - Bard Utility 2
A quick fanfare is all it takes to march faster.

Encounter ✦ Arcane
Minor Action Close
burst 6
Targets: You and each ally in burst
Effect: Until the end of your next turn, the targets speed increases by 2 squares.


Level 3 Encounter Spellsongs

Bladeweave - Bard Attack 3
Your blade shifts and weaves, dizzying your opponent as you strike.

Encounter ✦ Arcane, Weapon, Illusion
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2 [w] + Dexterity modifier and the target is dazed until the end of your next turn.

Ironthunder Horn - Bard Attack 3
You blow an eldritch horn that appears, pointing it at a foe in the distance, knocking him to the ground.

Encounter ✦ Arcane, Implement, Thunder
Standard Action Ranged
10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2d10 + Charisma modifier thunder damage and knocks the target prone.


Pyrotechnics - Bard Attack 3
With a wave of the hand and a snap of your fingers, a flash of light bursts in an opponent's eyes.

Encounter ✦ Arcane, Implement, Radiant
Standard Action Ranged
10
Target: One creature.
Attack: Charisma vs. Will.
Hit: 1d10+ charisma modifier radiant damage. Target is dazed until the end of your next turn.

Distorting Strike - Bard Attack 3
You mutter a spell under your breath and strike with your weapon, sapping the strength from your opponent.

Encounter ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC.
Hit: 2 [w] + weakened until the end of its next turn.

Bard Daily Spellsongs 5

Glitterdust - Bard Attack 5
You throw a stream of shining purple dust that sticks to your foe's armor and eyes.

Daily ✦ Arcane, Implement
Standard Action Ranged
burst 2 within 20 squares
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: Target is blinded. (save ends), suffer a -5 penalty to stealth checks until the end of the encounter, outlines invisibility.
Miss: suffer a -5 to stealth checks until the end of the encounter, outlines invisibility.


Wave of Grief - Bard Attack 5
With a cry of sorrow your foes start to believe the fight is hopeless.

Daily ✦ Arcane, Implement
Standard Action Ranged
Blast 3
Target: Each creature in blast
Attack: Charisma vs. Will
Hit: Until the end of the encounter, the target takes a -2 penalty to attack rolls and defenses. (save ends). If the target fails its save, the target becomes restrained.

Battle Hymn - Bard Attack 5
Singing a heroic song of battle, you wade into combat, inspiring an ally to continue the fight.

Daily ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2 [w] + Charisma modifier damage. One ally within 5 squares makes a saving throw, with a +2 power bonus.
Miss: One ally within 5 squares makes a saving throw against one effect that the target caused and that a save can end.

Sonic Weapon - Bard Attack 5
Your weapon roars with a thunderclap.

Daily ✦ Arcane, Thunder, Weapon
Minor Action Melee
touch
Target: One held weapon
Effect: Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 thunder damage. When the weapon hits an enemy, the enemy takes a -2 penalty to attack rolls until the end of the weapon wielder's next turn.

Level 6 Utility Spellsongs

Swift Invisibility - Bard Utility 6
You sing a quick verse and you are concealed for a few seconds from your foes.

Encounter ✦Arcane, Illusion
Minor Action Personal

Effect: You are invisible until the start of your next turn. If you attack, you become visible.

Rage - Bard Utility 6
With a steady beat, you whip your allies into a frenzy.

Daily ✦ Arcane
Standard Action Close
burst 5
Target: You and each ally in burst
Effect: The target gains temporary hit points equal to half your character level. In addition, the target gains a +1 power bonus to attack, damage and Will defense. However, the target suffers a -1 penalty to AC. All of these benefits and penalties last until the end of the encounter.

Combined Talent - Bard Utility 6
You exhort your allies to work together, guiding their actions in song.

Encounter ✦ Arcane
Minor Action Close
burst 5
Target: You and each ally in burst
Effect: Until the end of your next turn, aiding another is a minor action and the bonus granted is +3 rather than +2.

Soothing Touch - Bard Utility 6
Whispering ancient words you touch your ally on the shoulder reinvigorating him.

Daily ✦ Arcane, Healing
Standard Action Melee
touch
Target: You or one creature
Effect: The target regains hit points as if spent a healing surge, and the target may use a second wind as an immediate action. Add your Intelligence Modifier to the hit points regained.
Special:: This power's effect does not count as the target's second wind for the encounter.

Heroism - Bard Utility 6
With a word of encouragement, you or your ally unlocks their heroic potential.

Daily ✦ Arcane, Healing
Standard Action Melee
Touch
Target: You or one creature
Effect: The target regains hit points as if it had spent a healing surge and a +2 power bonus on attack rolls, skill checks and saves until the end of the encounter.

Level 7 Encounter Spellsongs

Hold Creature - Bard Attack 7
With a piercing gaze, you assault the mind of your foe, making him freeze in his steps.

Daily ✦ Arcane, Implement, Charm
Standard Action Ranged
6
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8+Charisma modifier psychic damage, target is restrained until the end of your next turn.

Deafening Blast - Bard Attack 7
The sound of an explosion ripples out from the location you point at.

Encounter ✦ Arcane, Implement, Thunder
Standard Action Ranged
burst 2 within 10 squares
Target: All creatures within blast
Attack: Charisma vs. Fortitude
Hit: 3d6 + Charisma modifier thunder damage, target is deafened. (save ends)


Echoing strike - Bard Attack 7
With a swift blow, the sound of thunder echoes in your foe's ear.

Encounter ✦ Arcane, Weapon, Thunder
Standard Action Melee
Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[w] + Dexterity modifier and takes 5 ongoing thunder damage (save ends), One ally within 5 squares can spend a healing surge. Add your Intelligence modifier to the hit points regained.

Tactical Precision - Bard Attack 7
You strike at the right time, encouraging your allies to work as a team.

Encounter ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[w] + Dexterity modifier.
Effect: You and all allies within 5 squares gain a +2 power bonus to attack rolls and an additional 1d6 damage when attacking a creature that is granting combat advantage. This lasts until the end of your next turn.

Level 9 Daily Spellsongs

Dirge of Discord - Bard Attack 9
You play an eerie song of death that sows confusion among your foes.

Daily ✦ Arcane, Implement, Necrotic
Standard Action Ranged
burst 2 within 5 squares
Target: All creatures within burst
Attack: Charisma vs. Will
Hit: 3d6+Charisma modifier necrotic damage, target is slowed and takes a -2 penalty on attack rolls and AC (save ends)
Miss: half damage, target is slowed and takes a -2 penalty on attack rolls and AC until the start of your next turn.



Whirling Blade - Bard Attack 9
You extend a hand and toss your blade out, surprising your enemies as it spins and cuts all in its path.

Daily ✦Arcane, Weapon
Standard Action Close
blast 3
Target: Each enemy in blast
Attack: Dexterity vs. AC
Hit: 2 [w] + Dexterity modifier damage, target grants combat advantage until the end of your next turn.

Sound Burst - Bard Attack 9
The roaring sound of a furious thunderstorm explodes at your command, leaving your foes reeling in pain.

Daily ✦ Arcane, Implement, Thunder
Standard Action Ranged
Burst 2 within 20 squares
Target: Each creature in burst
Attack: Strength vs. Fortitude
Hit: 2d10+ Thunder damage, target is stunned (save ends).
Miss: Half damage.

War Cry - Bard Attack 9
With a loud battleshout and a heroic charge, your foes flee before you as your allies follow your lead.

Daily ✦ Arcane, Weapon
Standard Action Melee
weapon
Target: One creature
Attack: Dexterity vs. AC
Special: You must charge as part of this attack.
Hit: 2[w]+cha modifier the target moves its speed + your charisma modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.
Effect: All allies within sight can spend a healing surge.

Level 10 Utility Spellsongs

Victorious Song - Bard Utility 10
Playing the anthem of ancient empires, you boost your allies’ morale to win the fight.

Daily ✦ Arcane
Standard Action Ranged
burst 6
Target: You and all allies within hearing range.
Effect: Until the end of the encounter, the target gains a +2 power bonus to attack rolls, skill checks, saves and damage rolls.

Lingering Chorus - Bard Utility 10
Spectral voices continue to echo your song.

Daily ✦ Arcane
Free action Personal

Effect: You do not need to sustain any of your Bardic Music for the rest of the encounter. In addition, the bonus or number of targets for your Bardic Music increases by 1 until the end of the encounter.

Recovering song - Bard Utility 10
You start to chant an elven lullaby, granting peace for a few seconds in a pitched battle.

Daily ✦ Arcane, Healing
Standard Action Close
burst 5
Targets: You and each ally in burst
Effect: Each target can activate their second wind. Add your Intelligence modifier to the hit points recovered. This use does not count as the target's second wind for the encounter. In addition, each target gains a +2 power bonus on its saves until the end of your next turn.

G'elsewhere Chant - Bard Utility 10
As you chant and touch your ally's hand, golden sparks fly out as he appears a distance away in relative safety.

Daily ✦ Arcane, Teleportation
Move Action Melee
Touch
Target: You, one ally, or one unattended object
Effect: The target teleports 10 squares away in a random direction and must end up further away from all enemies.

Last edited by saric; 19th June 2008 at 01:32 AM..
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