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Join Date: Feb 2008
Posts: 46
| Epic Tier Powers Level 22 Utility Spellsongs Renewed Vigor - Bard Utility 22
A golden light emanates from your feet, giving you and your allies a burst of energy. Encounter ✦ Arcane, Healing
Standard Action Close burst 6 Targets: You and each ally in burst Effect: Target can spend a second wind and gains temporary hit points equal to half your level. In addition, if the target is weakened or slowed, it gets a saving throw to remove the effect. Special: This power's effect does not count as the target's second wind for the encounter. Nixie's Grace - Bard Utility 22
The feeling of a wave of water crashes over you and your allies, protecting you from harm. Daily ✦ Arcane
Standard Action Close burst 5 Targets: You and each ally in burst Effect: Target gains resist 5 to all damage and a +2 power bonus defenses until the end of the encounter. Secondary Effect: You gain a swim speed of 6, low light vision (if applicable) and can breathe underwater for up to 5 minutes. Legendary Heroism - Bard Utility 22
Legends never die. Daily ✦ Arcane
Standard Action Melee touch Target: You or one ally Effect: The target gains temporary hit points equal to your level. In addition, until the end of the encounter the target gains a +4 power bonus to attack rolls, skill checks, saves and is immune to fear effects. Battlecry - Bard Utility 22
With a bold shout, you rally your allies with a burst of confidence. Encounter ✦ Arcane, Healing
Minor Action Close burst 10 Target: You and all allies within burst Effect: Target gains a power bonus on their next damage roll equal to your Charisma modifier. The target must make this attack before the end of your next turn or lose the bonus. In addition, if the target is suffering from a charm, or fear effect, it makes a save against it with a +2 power bonus. Level 23 Encounter Spellsongs Nightmare - Bard Attack 23
A torrent of vile and hideous images appears in the mind of your opponent you strike. Encounter ✦ Arcane, Weapon, Psychic
Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 3 [w] + dexterity modifier psychic damage. Target is weakened until the start of your next turn. Dimensional Strike - Bard Attack 23
You incant a quick spell and vanish from sight for but a second catching your foe off guard. Encounter ✦ Arcane, Weapon, Teleportation
Standard Action Melee weapon Target: One creature Special: You can teleport up to 5 squares before or after the strike. You gain combat advantage against the opponent you strike. Attack: Dexterity vs. AC Hit: 4[w] + dexterity modifier damage. Mirage Arcana - Bard Attack 23
You Close your eyes and imagine you and your allies are fighting in the trees of a vast jungle. Encounter ✦ Arcane, Illusion, Implement
Standard Action Close burst 6 Target: Each enemy in burst Attack: Charisma vs. Will Hit: Your opponents believe that the area surrounding you is impassable until the end of your next turn. As a result, you and your allies are considered to have total cover against Melee[/b] attacks, and cover against Ranged[/b] attacks. Miss: Your opponents believe that the area surrounding you is difficult terrain until the end of your next turn. Shadow Evocation - Bard Attack 23
You unleash a wave of shadow, which your foes believe to be a burning cloud of fire. Encounter ✦ Arcane, Implement, Illusion, Acid, Cold, Fire, Lightning or Thunder
Standard Action Ranged burst 4 within 20 squares Target: Each enemy in burst Special: Choose one of the following damages before rolling an attack; Acid, Cold, Fire, Lightning, Thunder Attack: Charisma vs. Reflex and Will Hit (Reflex): The target takes a -2 AC and reflex defense until the start of your next turn. Hit(Will): 4d6 + Charisma modifier elemental damage (see above) Miss (Reflex): No effect. Miss (Will): Half damage. Target realizes it was an illusion. Level 25 Daily Spellsongs Wail of Doom - Bard Attack 25
You unleash a terrible requiem of agony that envelops your foes in black energy. Daily ✦ Arcane, Implement, Necrotic
Standard Action Close blast 6 Target: Each creature in blast Attack: Charisma vs. Will Hit: 4d10+ Charisma modifier necrotic damage. The target moves its speed + your Intelligence modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. In addition, the target takes a -2 penalty to attack rolls and defenses for the rest of the encounter (save ends) Miss: Half damage, the target takes a -2 penalty to defenses until the end of your next turn. Otto's Irresistible Dance - Bard Attack 25
As you assault your foe you tap your feet, making your foes and allies dance as well. Daily ✦ Arcane, Weapon
Standard Action Melee Weapon Target: One creature Attack: Dexterity vs. Will Hit: Target is stunned; In addition, at the start of its turn, it provokes an opportunity attack. (save ends each separately) Miss: Target provokes an opportunity attack. Effect: Until the end of the encounter, all allies within 5 squares gain +2 power bonus to all defenses and attack rolls. Misleading Feint - Bard Attack 25
It’s always good to be in two places at once. Daily ✦ Arcane, Weapon, Illusion
Standard Action Melee Weapon Target: One creature Attack: Dexterity vs. AC, Will Hit (AC):5 [w] + Dexterity modifier. Hit (Will): The target still believes the duplicate is real. Effect: After attacking, you create an illusory duplicate of your self that stands directly in your square if your duplicate is ever attacked you must make an attack roll (see above). You turn invisible until the end of your next turn. If you attack, the invisibility ends. Sustain Minor: The effect persists until the end of your next turn up to a maximum of 5 minutes. Song of Discord - Bard Attack 25
A dissonant melody makes your foes attack each other. Daily ✦ Arcane, Implement, Charm
Standard Action Ranged Burst 4 within 20 squares Target: Each creature in burst Attack: Charisma vs. Will Hit: Until the end of the encounter, the target must roll a d100 at the start of its turn. if a 50 or lower is rolled, the creature must attack the nearest creature to the best of its ability. Otherwise, the target may act normally. (save ends) Level 27 Encounter Spellsongs Angelic Inspiration - Bard Attack 27
You sing a chorus of angels in battle as you strike, granting your allies a glimpse of the heavens. Encounter ✦ Arcane, Weapon
Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 3 [w] + Dexterity modifier damage. Each ally within 5 squares of you can spend a healing surge and gains temporary hit points equal to your charisma modifier. Lighthearted Melody - Bard Attack 27
You chant a mellow tune, and a brilliant ray of light blasts towards your opponent. Encounter ✦ Arcane, Implement, Radiant
Standard Action Ranged 5 Target: One creature Attack: Dexterity vs. Reflex Hit: 4d10+Charisma modifier radiant damage. Target is blinded until the end of your next turn. Greater Shout - Bard Attack 27
You inhale and then unleash a earth-shaking yell. Encounter ✦ Arcane, Implement, Thunder
Standard Action Close Blast 6 Target: Each creature or object in blast Special: If the target is a construct or object, the attack is Charisma vs. Reflex. Attack: Charisma vs. Fortitude. Hit: 6d6 + Charisma modifier thunder damage and the target is deafened (save ends) If the target is a construct or unattended object, the damage is 6d8+ Charisma modifier thunder damage. Friend to Foe - Bard Attack 27
You start to hum and point your Closed fist at your enemy, making him blink and think you are a trusted ally. Encounter ✦ Arcane, Implement, Charm, Psychic
Standard Action Ranged 5 Target: One living creature Attack: Charisma vs. Will Hit: 3d8+ Charisma modifier psychic damage. The target forgets you are its enemy and targets its nearest ally with attacks until the end of your next turn. If the target has no allies, it takes no actions on its turn. Level 29 Daily Spellsongs Resonating Agony - Bard Attack 29
A rumble courses through your foe, shaking his body from within. Daily ✦ Arcane, Implement, Thunder
Standard Action Melee Touch Target: One creature Attack: Dexterity vs. Reflex Hit: 4d10+charisma modifier thunder damage. Deals 15 ongoing thunder damage (save reduces ongoing damage by 5) Miss: Half Damage. Target receives 10 ongoing thunder damage (save reduces ongoing damage by 5). Stone Shatter - Bard Attack 29
With a perfect note, you swing your weapon with the wind at your back shattering stone and limb. Daily ✦ Arcane, Implement, Thunder
Standard Action Melee weapon Target: One creature or unattended object Attack: Dexterity vs. AC Hit: 6[w] + Dexterity modifier thunder damage. If the target is a construct or unattended object the damage is 7[w] + Dexterity modifier thunder damage. Miss: Half damage. Dirge - Bard Attack 29
As you sing a requiem inspired by the ancient gods of death, spectral skulls float from the sky sapping your foes life force. Daily ✦ Arcane, Implement, Necrotic, Zone
Standard Action Close Burst 6 Attack: Charisma vs. Fortitude Hit: 4d10+Charisma modifier necrotic damage. In addition target is weakened until the end of the encounter (save ends) Miss: Half damage. Sustain Minor: When you sustain this power, make a charisma vs fortitude attack against every enemy within the zone dealing 2d8+charisma modifier necrotic damage and weakening the target until the start of your next turn Project Image - Bard Attack 29
You extend your hand and a shadowy version of yourself appears. It smiles as now two of you prepare to assault your foes. Daily ✦Arcane, Implement, Illusion
Standard Action Ranged 10 Target: One square within range. Attack: Charisma vs. Will. Hit: 4d8 + Charisma modifier damage (only when illusion attacks) Miss: Half damage and the target realizes its an illusion and is immune receiving damage from the spell except if you originate a power from the duplicate. Effect: You create a shadow duplicate of yourself that appears in 1 unoccupied square within range. You must maintain line of effect to the illusion at all times. If you ever use any teleportation powers or leave line of effect from the illusion, it disappears.
You can direct the duplicate to move up to 6 squares and attack as a move action. If you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of the encounter, up to a maximum of 5 minutes. Special: You can originate any of your powers from the illusion's square rather than your own.
Last edited by saric; 19th June 2008 at 01:22 AM..
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