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Join Date: Feb 2008
Posts: 46
| Paragon Paths War Chanter
“I am the living embodiment of the sound of battle.” Prerequisite: Bard Class
You are the fearless song of war, pushing those around you to greater heights. You might lead a warband or just be a walking bastion of inspiration during the most horrible battles. War Chanter Path Features Inspire Toughness (11th level): When you use an action point to gain an extra action, you grant yourself and all allies within line of effect temporary hit points equal to half your level. War Chanter Music (11th level): You can use two Bardic music effects per encounter rather than one. In addition, you can combine two Bardic music effects by just activating one. For example, you could sing counter song and inspire courage with a single standard action. Singing Shout (16th level):Whenever activating Bardic music effects you can grant any affected allies a +2 bonus on their next attack and damage roll before the end of your next turn. Inspire Recklessness - War Chanter Attack 11
Your carelessly lunge into the fray, ferociously attacking all in your path. Encounter ✦ Arcane, Weapon
Standard Action Melee weapon Target: One creature Special: You can use this power as part of a charge. Attack: Dexterity +2 vs. AC Hit: 3 [w] damage + Dexterity modifier. Effect: You suffer a -2 penalty to AC until the start of your next turn. In addition, one ally within 5 squares of you can use an encounter power either as part of a charge as long as it has a range of melee. The ally suffers -2 penalty to AC and gains a +2 bonus to his attack roll if he chooses to use this power. Inspire Legion - War Chanter Utility 12
You jump to the front lines and unite your allies with the fervor of the ancient armies of the past. Daily ✦ Arcane
Standard Action Close burst 12 Target: All allies within burst Effect: Until the end of the encounter, any ally within the effect can use any other ally’s stat modifier if it is higher than his for the purpose of attacking or dealing damage. Inspire Awe - War Chanter Attack 20
You showcase your finest vision of the chaos of battle, placing dread in the hearts of your enemies. Daily ✦ Arcane, Implement, Fear, Psychic
Standard Action Close burst 6 Target: All enemies within burst Attack: Charisma vs. Will Hit: 4d8+Charisma modifier psychic damage. In addition, until the end of the encounter, the target is stunned and takes a -2 penalty to attack and defenses. (save ends separately) Miss: Half damage. In addition, takes a -2 penalty to attack and defenses until the end of your next turn. Virtuoso
“Watching my performance is the greatest experience a creature can ever attain.” Prerequisite: Bard Class
You are the center of attention, a walking performer of grandiose reputation and talent. Wherever you go, people usually come from far and wide just to see you perform. Your performances have a supernatural effect on those who are near your presence. Even your worst enemies begrudgingly admire or fear your talents even in the thick of battle. Virtuoso Path Features Virtuoso Performance (11th level): When you use an action point to gain an extra action, you gain an additional use of Bardic Music for the encounter. Fascinating Song (11th level): If you do not have the Fascinating song Class feature, you now gain it. (If you already have it, add an additional target to its effect.) Sustaining Song (11th level): Once per encounter you can make one ally within 6 squares automatically succeed on a death or dying effect. Revealing Melody (16th level): Whenever activating a Bardic music effect, you can grant any affected allies the ability to see through illusions and invisibility effects until the end of your next turn. Jarring Song - Virtuoso Attack 11
You play a high-pitched aria, which disrupts your foes focus. Encounter ✦ Arcane, Implement, Psychic
Standard Action Close burst 5 Target: Each enemy in burst. Attack: Charisma vs. Fortitude Hit: 3d6+ Charisma modifier psychic damage. In addition, you can move the target 1 square. This provokes opportunity attacks. Song of Fury - Virtuoso Utility 12
You play a bandinerie inciting your allies with ferocious vigor. Daily ✦ Arcane
Standard Action Close burst 12 Target: All allies within burst Effect: The target gains temporary hit points equal to your level. In addition, the target gains a +2 power bonus to attack rolls, damage rolls and will defense. However, the target suffers a -2 penalty to AC. All of these benefits and penalties last until the end of the encounter. Mindbending Melody - Virtuoso Attack 20
You twist the thoughts of those enthralled by your performance. Daily ✦ Arcane, Implement, Charm, Psychic
Move Action Close burst 6 Target: Any creature that is restrained by Fascinating Song Attack: Charisma vs. Will Hit: 4d10+Charisma modifier psychic damage. In addition, target is dominated until the start of your next turn. Miss: Half damage and target is dazed until the end of your next turn. Shadowdancer
“Now you see me now you don’t.” Prerequisite: Bard Class
You are a living paradox, intriguing the masses by staying out of sight. You usually keep to yourself and use your powers to deceive others. Dancing in the dark borders of reality and the shadowfell, you gain unnatural powers of illusion and deception. You can almost never be kept down, always having a trick up your sleeve. Shadowdancer Path Features Hide in Plain Sight (11th level): When you use an action point to hide, you don’t have to have cover or concealment to make a stealth check. This effect lasts until the end of your next turn. Touch of Darkness (11th level): You gain a +2 bonus on stealth checks. Mark of the Shadowfell (16th level): You gain darkvision. Shadow Illusion - Shadowdancer Attack 11
You create a shadow duplicate that stands right next to you after striking. Encounter ✦ Arcane, Illusion
Standard Action Melee weapon Target: One Creature Attack: Dexterity vs. AC Hit: 3 [w] + Dexterity modifier. Effect: You create a duplicate of yourself that stands in your square. Until the start of your next turn, all attacks have a 50% of hitting you. Creatures with special senses such as truesight, tremorsense or blindsight are immune to this effect. Shadow Jump - Shadowdancer Utility 12
You jump into the outline of a tree and appear in your foe's shadow. Encounter ✦ Arcane, Teleportation
Move Action Personal Effect: You teleport up to 5 squares. You can't bring other creatures with you. Summon Shadow - Shadowdancer Attack 20
You harness the power of the shadowfell and summon a companion to aid you. Daily ✦ Arcane, Conjuration, Implement
Standard Action Ranged 10 Target: One creature adjacent to the shadow Attack: Dexterity vs. AC Hit: 4d8+Dexterity modifier damage Effect: You conjure a shadow that occupies 1 square within range. The creature follows your orders and takes its turn at the start of your turn. It can move up to 5 squares and attack once per round. The shadow lasts until the end of the encounter. Sublime Chord
“Music is the fabric of the universe. Harness it and you will gain true power” Prerequisite: Bard Class
You are an adept performer and scholar, carefully singing or playing your instrument with the same precision and dedication that a wizard studies his books. You are typically inspired by the preservation and expansion of knowledge. You seek to unravel the ties between magic and song, combining the two into a composite whole. Sublime Chord Path Features Expanded Repertoire (11th level): You can use an action point to recover one bard encounter power that you have already used rather than taking an extra action. True Lore (11th level): Once per encounter, you can re-roll any knowledge check. Student of the Stars (16th level): Whenever using Healing Hymn or a Bardic music effect, the effect deals 1d6 damage to the target if it is an enemy, or gives 1d6 hit points if the target is an ally. Song of Timelessness - Sublime Chord Attack 11
You envelop the target in a shimmering silver aura, removing it from the time cycle. Encounter ✦ Arcane
Standard Action Ranged 10 Target: One Creature Attack: Charisma vs. Will Hit: 3d6+ Charisma modifier. The target cannot take any actions on its turn. The target is immune to all effects and attacks until the start of your next turn. Song of Arcane Power - Sublime Chord Utility 12
You incant the lost verses of eldritch songs, empowering your spells to great effect. Encounter ✦ Arcane
Move Action Personal Effect: The next attack you make in this round gains an additional dice of damage + your Intelligence modifier. Song of Cosmic Fire - Sublime Chord Attack 20
You pull upon the energy of the worlds beyond with your music, igniting your foes in arcane fire. Daily ✦ Arcane, Implement, Fire
Standard Action Ranged burst 4 within 20 squares Target: Each creature in burst Attack: Charisma vs. Reflex Hit: 5d10+Dexterity modifier damage plus ongoing 10 fire damage (save ends).
Last edited by saric; 19th June 2008 at 01:57 AM..
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