Thread: 4e Stranded
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Old 17th June 2008, 04:34 PM   #40 (permalink)
Walking Dad
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Walking Dad Goblin Sharpshooter (Lvl 2)
Galarion's Statblock


Code:
Race: Eladrin         Class: Wizard
Str: 10 +0         Level: 1        XP: -
Con: 13 +1         BAB: +0         HP: 23
Dex: 15 +2         Grapple: +0     Dmg Red: -
Int: 18 +4         Speed: 6       Spell Res: N/A
Wis: 14 +2         Init: +2        Spell Save: N/A
Cha: 10 +0         ACP: -          Alignment: Unaligned
AC: 16
FORT: 11
REF: 14
WILL: 15; 20 vs. Charms

Hit Points: 23
Bloodied: 11

Healing Surges/HP healed: 5
Healing Surges/day: 7

Second Wind:

Attacks:
Dagger +3 vs AC 1d4 Range 5/10
M.Missile +4 vs Reflex 2d4+4 20

Race and Class Features

Eladrin Education: You gain training in one additional
skill selected from the skill list in Chapter 5.

Eladrin Weapon Proficiency: You gain proficiency
with the longsword.

Eladrin Will: You gain a +1 racial bonus to your Will
defense.
In addition, you gain a +5 racial bonus to saving
throws against charm effects.

Fey Origin: Your ancestors were native to the Feywild,
so you are considered a fey creature for the purpose
of effects that relate to creature origin.

Trance: Rather than sleep, eladrin enter a meditative
state known as trance. You need to spend 4 hours in
this state to gain the same benefits other races gain
from taking a 6-hour extended rest. While in a trance,
you are fully aware of your surroundings and notice
approaching enemies and other events as normal.

Fey Step: You can use fey step as an encounter power.

Arcane Implement Mastery
Cantrips
Ritual Casting
Spellbook


Feats:
1 - Armor Prof (leather)

Skills:
Passive Insight 17
Passive Perception 17

Arcana +11
Diplomacy +5
History +6 (untrained)
Insight +7
Nature +7
Perception +7

Languages: Common, Elven

Equipment:
Leather armor, 3 daggers, magic wand +1, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin, residium

Powers:
At Will:
Ghost Sound
Light
Mage Hand
Prestidigitation

Magic Missile
Thunderwave

Encounter:
Fey Step

Icy Terrain

Daily:
Flaming Sphere
Sleep

Rituals:
Animal Messenger
Make Whole
Tenser’s Floating Disk

Background:
Galarion is an Eladrin that most think that should have been born an Elf. He venerates Melora and the power of the storm and the weather, trying to emulate this forces of nature with his arcane magic.
On his travels to learn the acient storm magics, he started to sell his magic talents, and with time, other things as well. While not talented at crafting things, Make Whole and his social skills served him well. Ihe only item he would never sale is the magic wand teacher gave him. But his luck has failed him, as the last sea voage took a dark twist.

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Last edited by Walking Dad; 10th October 2008 at 03:05 PM..
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