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Old 18th June 2008, 05:35 PM   #12 (permalink)
Mallus
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Join Date: Mar 2002
Location: Philadelphia
Posts: 5,169
Mallus Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Intense_Interest
Could it be that maps work perfectly in the Interior only if you were the one that created it or were with someone that used it in the past?

Therefore "guides" would really just be charting their own inner souls, showing it with others to come to a shared understanding of the Interior. Stealing a map is near-pointless, while going without one is bordering on the fool-hearty.

And you could have whacky happenings when two different maps or two different groups run into each other.
This is terrific stuff. I was picturing successful Interior guides as monks... now I'm picturing them as monk/therapists (and some as monk/therapist/big-game hunters --though I'm entirely sure what that means yet). I imagine there's some professional debate between Guides as to how, exactly, this should be done...

Travelers into Interior need guides that know themselves (have maps), otherwise the risk of getting lost is astronomical. But the guide can only take them through their interior... so at some point they need to abandon the new traveler.
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