NeeLoo
Female Human Warlock; Fey Pact
Alignment: Good
Deity: --
Region:
Height: 5'4"
Weight: 98 lbs
Hair: White, short
Eyes: Very Pale Blue
Skin: Pale
Age: 16
XP: 0
Str: 8 (-1)
Con:15 (+2)
Dex: 10 (+0)
Int: 16 (+3)
Wis: 10 (+0)
Cha: 18 (+4)
Hit Points: 27 Bloodied: 13
Healing Surge: 6 Surges per day: 8
Initiative: 0
Speed: 6
Perception: 12 Insight: 15
Action Points: 1
AC 14 Fortitude 13 Reflex 15 Will 16
Basic Melee (punch) Attack: -1 Damage: 1d4-1
Basic Ranged (Eldritch Blast) Attack: +4 Damage: 1d10+4
Skills:
Arcana +8
Insight +5
Intimidate +9
Bluff +9
History +8
+2 all untrained
Feats:
Improved Misty Step (+2 squares using pact boon)
Jack of all Trades (+2 to all untrained skills)
Languages:
Common
*Elven
Class and Racial abilities:
+2 to 1 ability score
Bonus At-Will
Bonus Feat
Bonus Skill
Human Defence Bonus
Warlock Defence Bonus
Fey Pact, Misty step. (When an enemy under your warlock's curse is reduced to 0hp or fewer, you can immediately teleport 3 squares (5 with improved) as a free action.)
Prime Shot
Shadow Walk
Warlock's Curse (1d6)
Powers:
At Wills:
Eldritch Blast, standard, Range 10
+4 vs Reflex, 1d10+4
EyeBite, standard, psychic, range 10
+4 vs will, 1d6+4. effect: You are invisible to the target until the start of your next turn
Dire Radiance, standard, fear, range 10
+2 vs fortitude. 1d6+2 radiant. effect: if the target moves nearer to you on its next turn, it takes an extra 1d6+2.
Encounter:
WitchFire, standard, fire, range 10
+4 vs reflex, 2d6+4 fire. effect: targettakes -5 to attack rolls until the end of my next turn.
Daily:
Curse of the Dark Dream, standard, psychic, range 10
+4 vs will, 3d8+4 psychic. effect: you slide the target 3 squares
sustain minor: you slide the target 1 square, whether you hit or miss (save ends)
Equipment:
simple clothes AC 0
capacity: 0/90lb
Money:
0gp
Advancement
level 2:
feat: Skill Focus: Bluff or intimidate...
Utility Power:
Beguiling Tongue (Minor, Arcane, Encounter)
+5 to next bluff, diplomacy, or intimidate check
level 3:
Encounter Power:
Otherwind Stride (standard, arcane) Close burst 1
charisma vs fortitude. 1d8+charisma. target is immobilized (save ends)
effect: teleport 5+int squares
level4:
Feat: Linguist (Draconic, Supernal, Primordial)
Ability score: +1 charisma. +1 inteligence
level5:
Daily Power:
Crown of Madness (Standard, Arcane) 10
Charisma vs Will
Hit: 2d6+Charisma Psychic
Miss: half
sustain minor: target makes a basic melee attack against an adjacent ally.
level6:
Feat: Ritual Caster
Utility Power:
Fey Switch (Move, Arcane, Encounter) 10
Switch position with a willing ally.
level 7:
Encounter Power:
Mire the Mind (Standard, Arcane) 10
Charisma vs Will.
Hit: 1d10+charisma Psychic. You and all allies in range are invisible to the target until the end of your next turn.
level 8:
feat: Human Perseverance
Ability score: +1 charisma, +1 inteligence
level 9:
Daily Power:
Curse of the Black Frost (Standard, Arcane) 10
Charisma vs Reflex
Hit: 2d8+charisma Cold.
Effect: if the target moves for any reason, it takes 1d8 cold damage. (save ends) if the target saves, you cannot sustain.
Sustain Minor: Target takes 2d8 cold damage.
Level 10:
feat: Action Surge
Utility Power:
Shielding Shades (Reaction, Arcane, Daily)
Reduce Attacker's damage to 0
Level 11:
Ability Scores: +1 to all
Paragon Path Feature: FeyTouched
Feytouched Action:
+4 to attack rolls when using an action point.
Slashing Wake:
Ennemies take Int mod damage when you teleport.
Encounter Power:
Will of the Feywild (Standard, Arcane) 10
Charisma Vs Will
Hit: 2d8 + charisma Psychic. Teleport the target 5 squares and it makes a basic melee attack against a target of my choice.
Effect: the target is dazed until the end of its next turn
Level 12
feat: Twofold Curse
Utility Power:
Twilight Teleport (Free, Arcane, Daily) 20
Trigger: An ennemy affected by my curse falls to 0hp
effect: me or an ally teleport to its location
Level 13
Encounter Power/ Replaces ?
?
Level 14
Feat: Mettle
Ability Scores: +1 to Charisma and Inteligence
Level 15
Daily Power - Replaces Crown of Madness
Curse of the Golden Mist (Standard, Arcane) 10
Charisma vs Will
Hit: target loses its next standard action
Sustain Standard: Charisma vs will.
Hit: target loses its next standard action. On a Miss, the power ends.
Level 16
Feat: Iron Will
Paragon Path Feature:
Patron's Favor.
Instead of using Misty step, roll 1d6:
1 or 2: misty step.
3: immediately make a saving throw
4: teleport 10 squares as a free action
5: +2 speed until the end of my next turn
6: roll d8 instead of d6 for curse damage until the end of the encounter
Utility Power:
Infuriating Evasiveness (Move, Arcane, Encounter)
You become Invisible and teleport 4 squares. you are invisible until the end of your next turn
Level 17:
Encounter Power; Replaces ?
?
Level 18:
Feat: Psychic Lock
Ability Scores: +1 to Charisma and Inteligence
Level 19:
Daily Power- Replaces: Curse of the Black Frost
Wrath of Acamar (standard, Arcane) 10
Charisma vs Reflex
Hit: 4d10+charisma necrotic. target disapears into starry realms (save ends)
special: while in the starry realm, target takes 1d10 necrotic damage)
Level 20:
feat: Action Recovery
Paragon Power:
Whipers of the Fey (Standard, Arcane, Daily) Close Burst 5
Each Enemy in Burst
Charisma vs Will
Hit: Target must make a basic attack against its nearest ally. if it cannot make the attack, it takes 2d8+cha psychic.
Effect: after the attack, the target is dazed (save ends)