Well, new version is up...
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Originally Posted by Nifft It's the automatic damage that seems strong. |
Sure, that's why I'm decreasing it now!

Right now, I'm erring on the lower end, which is probably too low. I guess I'll do a staggered progression as with most feats, probably with dice as well - rolling dice is more fun!

I have to muse a bit about that - and when you get hit and can chuck dice to retribute... it's cool.
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Originally Posted by Nifft For Tiamat's Vengeance, I see it as a great way for a BBEG with Reach to abuse minions... but maybe that's the point. |
It's a fun side-effect! But yeah, auto-crit is too good, the more I think about it. A normal attack is already pretty good.
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Originally Posted by Nifft "as a Minor action, choose one target you just hit; that target suffers ongoing 4 / 8 / 12 poison damage (save ends)". |
That's nice and I used it, however I kept the lower damage. Comparing it with the poisons from the
DMG, it is good because it's an auto-hit
on range now. Keeping it lower is probably better. Though think I like to increase it, otherwise it stacks up pretty bad to something basic like Weapon Focus (right now, it's about as good as a weapon focus, if you hit two to three times with your weapon in an encounter - AND you burn your Channel Divinity, which could be used for other things). Well, I guess there's something for the next revision... I'm messing with the layout right now.
Cheers, LT.