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Old 24th June 2008, 12:27 PM   #2 (permalink)
Zweischneid
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Zweischneid Goblin Sharpshooter (Lvl 2)
Ruthear ar'Thar, Tiefling Warlord

The character
Name: Ruthaer ar'Thar
Race: Tiefling
Class: (Tactical) Warlord
Role: Leader
Level: 6

Appearance:
Ruthaer ar'Thar is a brilliant and arrogant Tiefling warlord. His fearsome reputation has likened him to the 'War-Lords' of old Bael Turath.

Background:
Originially a young and exceptionally gifted captain of an embattled free town during the Twilight War. He quickly made his name running daring strike-missions. He quickly rose through the military ranks, respected for his tactical genius and sharp mind, but equally feared for his ruthlessness and lack of empathy. During a heated battle, he once send five score of the towns best men to a certain bloody death for a seemingly minor objective (To this day, he claims this move was decisive for the battle). His star thus shone, only in the days of war. As peace began to settle across the free towns, Ruthaer was quickly relieved from his position for more 'humane' officers.

His renown however only grew as he took up a live of adventuring, putting his genius to winning fortunes and fame with a small group of equally gifted companions. But he always retained his cold-hearted efficience and, if anything, his presumptious pride only grew with the groups ever more daring exploits. Certain of his supreme intellect and his superiority, he dabbled with his infernal lineage to unlock hidden powers (infernal pact initiate). He wears black armour stitched from unspeakable beasts of the Shadowfell (+1 Deathcut Hide), carries an implement inscribed with infernal runes (+2 Magic Rod) and wields a crimson-tinged, tieflingforged blade that seems to delight in cruelty and pain (+2 vicious Bastardsword). For all the dire warnings of his companions that dark forces may not always bow to his rational, Ruthaer has thus far been vindicated by the success of his exploits.

Yet, there may come change. Being struck down from his rise to glory by the encounter with the Lich, there may be chance for Ruthaer to learn that somethings are better left untouched. That some forces may not be out-witted by tactical genius. There is yet a chance, that Ruthaer may learn something akin to humility...

Abilities
Code:
Ability scores
Strength     : 18 (+4)     Hit points : 60
Constitution : 18 (+4)     Bloodied   : 30 
Dexterity    : 12 (+1)     Surges     : 16
Intelligence : 18 (+4)     Surges/day : 10     
Wisdom       : 12 (+1)     Initiative : +6
Charisma     : 15 (+2)      

Defenses:
Armour class          : 22
Fortitude             : 19 
Reflex                : 18 
Will                  : 17 
Resistance (Fire)     :  8
Resistance (Necrotic) :  5
Resistance (Poison)   :  5

Skills
Arcana    (Int): +12  (trained, pact initiate) 
Athletics (Str): +12  (trained) 
Bluff     (Cha): + 7  (+2 racial bonus)
Diplomacy (Cha): + 5 
Endurance (Con): +12  (trained)
History   (Int): +12  (trained]
Intimidate(Cha): +10  (trained)
Stealth   (Dex): + 6  (+2 racial bonus)
Streetwise(Cha): + 5 
Languages:
Common, Abyssal

Feats
Toughness, Weapon Proficiency (Bastard Sword), Infernal pact initiate, Novice power

Weapon Proficiency:
Simple melee, military melee, simple ranged, Bastard Sword

Size: Medium
Speed: 6 squares
Vision: Low-light
Powers
Racial traits & class features
Bloodhunt (Racial trait)
+1 to attack roll against bloodied foes.

Combat leader (Class feature)
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Tactical Presence (Class feature)
When an ally who can see you spends an action point to take an extra action, that ally also gains +2 to the attack roll.

Inspiring Word (Class feature; 2/encounter)
Minor Action, Close burt 5
You or an ally in the burst can spend a healing surge and regain an additional 1d6 hit points.
Basic attack
Bastard sword (two handed)
Standard action, Attack: +12 vs. AC; Damage: 1d10 +7 (Vicious: +2d12 damage on a critical)
At-will:
Wolf pack tactics (Class)
Standard action, Attack: +12 vs. AC; Damage: 1d10 +7 (Vicious: +2d12 damage on a critical)
--- assist to set up lots of flanking ---

Viper's Strike (Class)
Standard action, Attack: +12 vs. AC; Damage: 1d10 +7 (Vicious: +2d12 damage on a critical)
--- Opportunity attack from ally, if target shifts ---
Encounter:
Infernal Wrath (Racial trait)
Minor action:
--- +1 to attack roll and +2 to damage against an enemy that hit since last turn ---

Hellish Rebuke (Infernal pact initiate)
10; Standard action, Attack: +9 vs. Reflex; Damage: 1d6 +6 (Magic Rod gives +2d6 on a critical)
--- damage again if Ruthear takes damage ---

Leaf in the Wind (Class)
Standard action, Attack: +12 vs. AC; Damage: 1d10 +7 (Vicious: +2d12 damage on a critical)
--- You (or ally) switch places with target ---

Fiery bolt (Class, power swap)
10; Standard action, Attack: +9 vs. Reflex; Damage: 3d6 +6 (Magic Rod gives +2d6 on a critical)
--- creatures adjacent to target take 1d6 +10 damage ---
Daily:
Lead the Attack (Class)
Standard action, Attack: +12 vs. AC; Damage: 3d10 +7 (Vicious: +2d12 damage on a critical)
--- Ruthear and all allies within 5 sq. gain +5 to attack rolls for the encounter (+1 on a miss) ---

Villain's Nightmare (Class)
Standard action, Attack: +12 vs. Reflex; Damage: 3d10 +7 (Vicious: +2d12 damage on a critical)
--- Cancel movements of the target as immediate interrupt ---

Deathcut Hide armour (Item)
Immediate reaction
--- Damage: 1d10 +2 necrotic against a foe after being hit ---
Utility:
Shake it off (1/encounter)
10; Minor action
--- Ruthear or an ally makes a saving throw +2 ---

Stand tough (1/day)
Burst 5; Minor action
--- Ruthear and each ally in burst regains 12 hit points ---
Equipment
Code:
Magic Items                Weight   Other
Vicious Bastard Sword (+2)  6 lb.   lvl 7 item, versaltile  
Magic Rod (+2)              - lb.   lvl 6 item
Deathcut hide armour (+1)  25 lb.   lvl 5 item
Safewing Amulet (+1)        - lb.   lvl 3 item (680 gp.)
Belt of Vigor (+1)          - lb.   lvl 2 item (520 gp.)
Code:
Currency: 
75 gp. 

Equipment           Price    Weight    Other
Everburning torch   50 gp     1 lb.    
Journeybread        50 gp     1 lb.    (10 days)  
Tent                10 gp    20 lb.      

Adventurer's kit    28 gp    30 lb.    
  Backpack           2 gp     2 lb.
  Bedroll            1 sp     5 lb.
  Flint & Steel      1 gp      -
  Pouch, belt        1 gp   1/2 lb.
  Rations, trail     5 gp    10 lb.    10 days
  Rope, silk        10 gp     5 lb.    50 ft.
  Sunrod (4)         8 gp     4 lb.   
  Waterskin          1 gp     4 lb.      

Climber's kit        2 gp    11 lb.    +2 for climbing    
  Grappling hook     1 gp     4 lb.
  Hammer             5 sp     2 lb.
  Pitons (10)        5 sp     5 lb. 

Riding horse        75 gp    - lb.    237/475/1,187 lb.    

Total              215 gp    94 lb.

Normal load:    180 lb.
Heavy load:     360 lb.
Max. drag load: 900 lb.
__________________

"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death"

-- Smaug, the Dragon, "The Hobbit"

Games

Benedict in 8 years ago, the world ended... [4E]:IC
Bheazir, Rebel of Evenfall in Redclaw's Young Rebels: OCC; IC
Imrahil in Keep on the Shadowfell: OCC; IC
Koryo of Tiger's Rest in Path of Enlightment: IC
Khoros, of House Tharashk in Keep on the Shadowfell: OOC; IC
Mordras Blackleaf in Stranded - Lost and confused: OCC; IC
Ruthear ar'Thar in Gaming w/Jemal Past Tense: OCC; IC

Last edited by Zweischneid; 25th June 2008 at 09:18 AM..
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