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Originally Posted by pyrogod I like the class overall, and the formatting is very nice.
A couple comments based on my first reading:
1- Goodberries is an awesome concept with a less than ideal implementation. At level 2 when you take it, you can heal, with perfect stats, up to 5 hit points for a cost of 1 standard action and 5 minor actions. At level 30 it can heal close to 100, but at the cost of 1 standard action and 9 minor actions. I would strongly consider making this scale in a x + yz method, like 5 hit points + 1/2 level, or something like that.
2- Giant Vermin seems to imply the vermin can be killed, but it does not give defensive stats.
3- Go for the eyes seems a bit much, as I would say most monster encounters can't reasonably be counted on to have a healer, which means it is a permanent blind. And it is a two-part condition, so even with a healer, it will take a while. I might suggest changing to a blind (save ends) with no conditional.
4- The druid seems very versatile, with great defender, striker, controller, and leader abilities. Depending on preferences, they might be a tad too good. I can't say this for sure without a true playtest though. |
1- Awesome. Thank you for pulling out the max potential on goodberry

, so a dwarf demigod with 20 Wis starting can get up to +9 mod = 9 berries Assuming the character takes and 15 hp each as a minor action. If his con was also 28 at that point and he took defensive focus, he'd have 232 HP with healing surges granting him +58 HP apiece as a minor action for a second wind. It takes 4 rounds of minor actions, or 1 dedicated round and 1 minor action to heal 60 hp with goodberries. I think that'd be a decent trade. Maybe I misunderstand and you say it's weak? idk, free heals without need of the cleric is pretty good. and a standard hit from a creature of that level will deal an average 28 points damage, give or take ~10 for role. So, there are both my arguments for the power level of goodberry being high vs. low.
2- Per the PHB (or maybe
dmg), if a conjuration can be attacked, it uses your defenses unless otherwise specified.
3- Good point on Go for the Eyes. It was an early mechanic I'd played with for the druid that I never changed by final cut. Consider it changed when I update next to include items and a few powers. Question though, isn't a second wind considered a heal, and don't monsters get them?
4- IDK how much of a controller or leader he is. At lower levels I went for basic I tank or I attack powers on all three fronts with a notable drop in power for anything that didn't fit (like goodberry being about half the value of a cleric's heal but spread out to several people). By about 15 I started taking Warlock, Rogue, and Fighter powers, reflavoring and pushing them up a peg (ie level 13 vs. 17 for the druid). Any leader or controllerish powers at that point are strictly within the bounds of those three classes. Let me know, though, if you find differently.
THANK YOU again for the very well put feedback.